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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7580297" data-attributes="member: 23751"><p>We have provided you multiple reasons to doubt that it is character knowledge, and you have discussed those reasons. You might be of the opinion that there is no GOOD reason, but to say that there is no reason is something you know to be false.</p><p></p><p> </p><p></p><p>I've never argued for inputting player knowledge to the PCs with regard to searching and such. That's your Strawman of my argument. What I am saying is that PCs aren't morons(generally) and can use reason. I've never seen a mud hut up close, but were I in one looking around and I saw holes in the wall, with barbed points in said holes, I would know that this is unusual. It's a trap!!</p><p></p><p></p><p></p><p>No edition of D&D allows you to do that, though. The DM can choose to allow it, but players have no ability to just declare such things in order to get metagame knowledge to their PCs in order to do an end around metagaming.</p><p></p><p></p><p></p><p>Why even bother trying to "flip the switch?" When I play and encounter trolls, I usually just beat them down and leave. Most of the time I find out how to kill these beasts later, but sometimes I don't even bother to do that much. So yes, if you step back into gamist behavior to try and "win" the game, it makes sense to start engaging in "flip the switch."</p><p></p><p></p><p></p><p>Is the idea of growing into a hero who saves the world so foreign to you?</p><p></p><p></p><p></p><p>When I learn what my PC knows or doesn't know, it's a new thing learned about the shared fiction. The participants didn't know until that moment.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7580297, member: 23751"] We have provided you multiple reasons to doubt that it is character knowledge, and you have discussed those reasons. You might be of the opinion that there is no GOOD reason, but to say that there is no reason is something you know to be false. I've never argued for inputting player knowledge to the PCs with regard to searching and such. That's your Strawman of my argument. What I am saying is that PCs aren't morons(generally) and can use reason. I've never seen a mud hut up close, but were I in one looking around and I saw holes in the wall, with barbed points in said holes, I would know that this is unusual. It's a trap!! No edition of D&D allows you to do that, though. The DM can choose to allow it, but players have no ability to just declare such things in order to get metagame knowledge to their PCs in order to do an end around metagaming. Why even bother trying to "flip the switch?" When I play and encounter trolls, I usually just beat them down and leave. Most of the time I find out how to kill these beasts later, but sometimes I don't even bother to do that much. So yes, if you step back into gamist behavior to try and "win" the game, it makes sense to start engaging in "flip the switch." Is the idea of growing into a hero who saves the world so foreign to you? When I learn what my PC knows or doesn't know, it's a new thing learned about the shared fiction. The participants didn't know until that moment. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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