Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7580892" data-attributes="member: 6785785"><p>Sure it is. "If it can be done once, what's to stop if from happening every time?" </p><p></p><p>Perhaps I misremembered, but I thought you compared the troll bit to a unique monster and the players demanding to know about that, and that seems like an extreme example. </p><p></p><p>Vampires and golems and the established monsters? Yes, those would be similar; I'd just let the players act on what they know, and chalk it up to folk lore and word of mouth, and then think no more of it. I can't see the value add of halting progress to turn this into a metagame issue where it simply does not have to be one. </p><p></p><p></p><p></p><p></p><p></p><p>Okay, cool. So then maybe tell the players that and see if they think the drop in XP is worth it in order to avoid pretending they don't know what they know. Or if they say okay sounds cool, then play the encounter with the intent of establishing a justification for using fire. </p><p></p><p>Of these two options, I know which I'd prefer, but I certainly wouldn't ever begrudge a DM asking for player input into how the game is played. </p><p></p><p></p><p></p><p></p><p>I think whether or not they find out through "reasonable" means is largely DM dependent, no? </p><p></p><p>Unless the players all get some kind of lore roll for every creature they encounter and then their knowledge is based on the results of the roll. </p><p></p><p></p><p></p><p>Fair enough. For me, I don't think my example was really about the gain so much as it was about moving the game along, but having said that, I don't even care if the player does something like that with gain in mind. </p><p></p><p>Especially playing so much Blades in the Dark lately, which allows for all kinds of player introduced content, some of which is about making things easier for characters or playing to their strengths, but just as much is about making things hard for the characters. I've stopped worrying so much about "advantage" or "disadvantages" and instead I'm more concerned about "interesting". I just have an open mind about players introducing things to the fiction in an attempt to make things interesting. </p><p></p><p>If I thought they were only doing it to gain an advantage, then I'd be more concerned. But then it's clearly about abuse, which brings us back to the beginning of this post and how that relates to the concern over "Mother May I". </p><p></p><p></p><p></p><p>I understood the term fluff....crunch and fluff and all that....it was the "Just" in front of it that made it seem unimportant. </p><p></p><p></p><p></p><p>Right. </p><p></p><p>Is this what you do with your player backgrounds? The only example I recall that you've shared at this point is that one PC had a hermit friend who you might have show up one day. If you have others, it'd be cool if you share them. If I missed any, my apologies...it's a long thread and I haven't caught up on all new posts yet.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7580892, member: 6785785"] Sure it is. "If it can be done once, what's to stop if from happening every time?" Perhaps I misremembered, but I thought you compared the troll bit to a unique monster and the players demanding to know about that, and that seems like an extreme example. Vampires and golems and the established monsters? Yes, those would be similar; I'd just let the players act on what they know, and chalk it up to folk lore and word of mouth, and then think no more of it. I can't see the value add of halting progress to turn this into a metagame issue where it simply does not have to be one. Okay, cool. So then maybe tell the players that and see if they think the drop in XP is worth it in order to avoid pretending they don't know what they know. Or if they say okay sounds cool, then play the encounter with the intent of establishing a justification for using fire. Of these two options, I know which I'd prefer, but I certainly wouldn't ever begrudge a DM asking for player input into how the game is played. I think whether or not they find out through "reasonable" means is largely DM dependent, no? Unless the players all get some kind of lore roll for every creature they encounter and then their knowledge is based on the results of the roll. Fair enough. For me, I don't think my example was really about the gain so much as it was about moving the game along, but having said that, I don't even care if the player does something like that with gain in mind. Especially playing so much Blades in the Dark lately, which allows for all kinds of player introduced content, some of which is about making things easier for characters or playing to their strengths, but just as much is about making things hard for the characters. I've stopped worrying so much about "advantage" or "disadvantages" and instead I'm more concerned about "interesting". I just have an open mind about players introducing things to the fiction in an attempt to make things interesting. If I thought they were only doing it to gain an advantage, then I'd be more concerned. But then it's clearly about abuse, which brings us back to the beginning of this post and how that relates to the concern over "Mother May I". I understood the term fluff....crunch and fluff and all that....it was the "Just" in front of it that made it seem unimportant. Right. Is this what you do with your player backgrounds? The only example I recall that you've shared at this point is that one PC had a hermit friend who you might have show up one day. If you have others, it'd be cool if you share them. If I missed any, my apologies...it's a long thread and I haven't caught up on all new posts yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top