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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7581050" data-attributes="member: 23751"><p>It was absolutely not a railroad. A railroad is robbing the player of choice and forcing him down a narrow track. I had plenty of choices. I could save my family. I could save the people. I could have said screw it and gone to Waterdeep to become a sailor. I could have enlisted my companions to try and free my family, despite being told that would kill them. I could have retired and become a farmer. There was no railroad that I was forced down.</p><p></p><p></p><p></p><p>One example doesn't overcome that it very clearly said the players first duty was to play within the limits of the CHARACTER, not the player. It's talking about all player knowledge, not just real world or game knowledge, but just in case, I will point this out. The Monster Manual is in the real world, and it and everything in it is real world knowledge. We use that real world knowledge to play the game and construct the game world, but if real world knowledge isn't allowed into the game, the player cannot use any knowledge gained from the Monster Manual.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7581050, member: 23751"] It was absolutely not a railroad. A railroad is robbing the player of choice and forcing him down a narrow track. I had plenty of choices. I could save my family. I could save the people. I could have said screw it and gone to Waterdeep to become a sailor. I could have enlisted my companions to try and free my family, despite being told that would kill them. I could have retired and become a farmer. There was no railroad that I was forced down. One example doesn't overcome that it very clearly said the players first duty was to play within the limits of the CHARACTER, not the player. It's talking about all player knowledge, not just real world or game knowledge, but just in case, I will point this out. The Monster Manual is in the real world, and it and everything in it is real world knowledge. We use that real world knowledge to play the game and construct the game world, but if real world knowledge isn't allowed into the game, the player cannot use any knowledge gained from the Monster Manual. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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