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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7581298" data-attributes="member: 85555"><p>I think it is pretty clear having knowledge that is in the Monster Manual, no matter what explanation you provide, would generally be considered metagaming. I understand what you are arguing. But honestly, in just about every group I've been in, the way that would be handled, unless the system had something in it prioritizing player backgrounds and letting them impact this, you would be expected to say to the GM something like "Hey can I know about troll weaknesses because of my uncle?". If the GM thinks you are just fabricating the uncle for that purpose, he or she may say no. If it is established and makes sense, the GM might say yes. I think however troll fire is clearly secret information player characters are not expected to start out with (and keep in mind a lot of gamers, particularly OSR gamers, avoid giving characters extensive histories for this reason and have an approach of your background really begins day 1 of the campaign). </p><p></p><p>By the way, I don't really agree with him either. I just think, if he is running a campaign, and he wants to consider this cheating, that is totally fair and logical (and not hard at all to understand as player). I would have no trouble operating under this restriction.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7581298, member: 85555"] I think it is pretty clear having knowledge that is in the Monster Manual, no matter what explanation you provide, would generally be considered metagaming. I understand what you are arguing. But honestly, in just about every group I've been in, the way that would be handled, unless the system had something in it prioritizing player backgrounds and letting them impact this, you would be expected to say to the GM something like "Hey can I know about troll weaknesses because of my uncle?". If the GM thinks you are just fabricating the uncle for that purpose, he or she may say no. If it is established and makes sense, the GM might say yes. I think however troll fire is clearly secret information player characters are not expected to start out with (and keep in mind a lot of gamers, particularly OSR gamers, avoid giving characters extensive histories for this reason and have an approach of your background really begins day 1 of the campaign). By the way, I don't really agree with him either. I just think, if he is running a campaign, and he wants to consider this cheating, that is totally fair and logical (and not hard at all to understand as player). I would have no trouble operating under this restriction. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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