Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7581320" data-attributes="member: 6785785"><p>Yeah, for the most part. There are plenty of games that have similar arcs. The zero to hero arc you describe is pretty particular to level progression games such as D&D. But I think the idea of a "hero" has enough flexibility to it to work in a variety of games. I tend to think of it in the literary sense of "protagonist" rather than the concept of someone who performs heroic deeds. </p><p></p><p></p><p></p><p>Well, every table has its own needs, so you do what you got to. My players aren't working to eek out every advantage possible so much as they want to have interesting things happen in the game. </p><p></p><p></p><p></p><p>No idea, really. Who knows how many versions of the story he went through, or if he wrote it in chronological sequence or what. Either way, I'm sure there were some things that surprised even Tolkein during the writing. </p><p></p><p>And I think that's part of the disconnect here. You seem to want the players to get as close to being the actual characters as possible, from a mental standpoint. Think like them, act like them, and so on. I kind of view it as being an observer and also a writer.....like I get to watch and enjoy a show that I'm also helping to write. [MENTION=42582]pemerton[/MENTION] had a recent post about this that I think explained it really well. </p><p></p><p></p><p></p><p>Well, it depends on the system, right? In D&D, I don't think there are existing rules for allowing such on the fly content creation, so if people wanted this in their game, they'd have to kind of homebrew it, or port it from other systems and tweak accordingly. </p><p></p><p>But in other games, it's just part of the assumed mode of play. If that's the case, then yes, it should always be allowed, right? </p><p></p><p></p><p></p><p></p><p>Well, I meant that there would indeed be many questions, all summarized by "how could this be so". </p><p></p><p>But I think there is nothing harder and certainly not impossible about what has already happened. The answer is that everything that happened still happened. Nothing changes. You just work to understand how it could have happened that way. Why did no one recognize the secret noble? Why didn't he use his status to get them out of that jam? And so on. If you answer these questions, then there's no need to retcon a retinue that's been traveling with the party all along. That would be absurd. </p><p></p><p>Instead of changing the fiction, this simply sheds new light on the fiction. </p><p></p><p></p><p></p><p>I don't think it's fair to assume that people are doing this to be an asshat. Maybe this would be frustrating to you as a DM....okay, that's fine. But are you not able to understand how other players and DMs may actually enjoy this kind of emergent fiction? That they don't think it's a headache, but instead is a source for inspiration to propel the story forward or maybe in some new direction?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7581320, member: 6785785"] Yeah, for the most part. There are plenty of games that have similar arcs. The zero to hero arc you describe is pretty particular to level progression games such as D&D. But I think the idea of a "hero" has enough flexibility to it to work in a variety of games. I tend to think of it in the literary sense of "protagonist" rather than the concept of someone who performs heroic deeds. Well, every table has its own needs, so you do what you got to. My players aren't working to eek out every advantage possible so much as they want to have interesting things happen in the game. No idea, really. Who knows how many versions of the story he went through, or if he wrote it in chronological sequence or what. Either way, I'm sure there were some things that surprised even Tolkein during the writing. And I think that's part of the disconnect here. You seem to want the players to get as close to being the actual characters as possible, from a mental standpoint. Think like them, act like them, and so on. I kind of view it as being an observer and also a writer.....like I get to watch and enjoy a show that I'm also helping to write. [MENTION=42582]pemerton[/MENTION] had a recent post about this that I think explained it really well. Well, it depends on the system, right? In D&D, I don't think there are existing rules for allowing such on the fly content creation, so if people wanted this in their game, they'd have to kind of homebrew it, or port it from other systems and tweak accordingly. But in other games, it's just part of the assumed mode of play. If that's the case, then yes, it should always be allowed, right? Well, I meant that there would indeed be many questions, all summarized by "how could this be so". But I think there is nothing harder and certainly not impossible about what has already happened. The answer is that everything that happened still happened. Nothing changes. You just work to understand how it could have happened that way. Why did no one recognize the secret noble? Why didn't he use his status to get them out of that jam? And so on. If you answer these questions, then there's no need to retcon a retinue that's been traveling with the party all along. That would be absurd. Instead of changing the fiction, this simply sheds new light on the fiction. I don't think it's fair to assume that people are doing this to be an asshat. Maybe this would be frustrating to you as a DM....okay, that's fine. But are you not able to understand how other players and DMs may actually enjoy this kind of emergent fiction? That they don't think it's a headache, but instead is a source for inspiration to propel the story forward or maybe in some new direction? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top