Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7581327" data-attributes="member: 6785785"><p>But that's not what I'm saying. The DM doesn't have to provide the characters with knowledge that their players don't have in such a case. So if there's a new monster with weaknesses the players have no idea about, then unless the thing is meant to be something that the characters may have knowledge of in which case the DM could share it or could call for a roll, I'd play it out as is. This is the ideal situation in a case where you want such monster vulnerabilities to be secret knowledge and to matter to the encounter as such....both players and characters are ignorant of the info. Why would I change that? </p><p></p><p>It's the case where the players know that I think this judgment applies.....let their characters know, too, because in the grand scheme it does nothing for the game to block that knowledge. Especially since the characters could conceivably know. </p><p></p><p>I'll ask you the question I asked Bedrockgames:</p><p>What if the DM said to the player of the fighter "You recognize these creatures as trolls. Your Uncle Elmo said he faced them in the Temple of Elemental Evil, and that they must be burned to be destroyed." Is this metagaming? </p><p></p><p></p><p></p><p>I don't know if I'd say it's more player dependent. The players may come up with the ideas, but the DM has a huge say in if those ideas have a chance of succeeding, and what that chance may be. And obviously, has the ability to veto ideas outright, i.e. "No, your Uncle Elmo never told you about trolls". </p><p></p><p>So the player's idea is subject to DM review, and then if it passes that review, then subject to DM adjudication in the form of DC scores and the like. </p><p></p><p>Seems much more slanted toward the DM, no? If it was indeed player dependent, then you'd probably be more open to accepting the player's idea that he learned from his Uncle Elmo, no?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7581327, member: 6785785"] But that's not what I'm saying. The DM doesn't have to provide the characters with knowledge that their players don't have in such a case. So if there's a new monster with weaknesses the players have no idea about, then unless the thing is meant to be something that the characters may have knowledge of in which case the DM could share it or could call for a roll, I'd play it out as is. This is the ideal situation in a case where you want such monster vulnerabilities to be secret knowledge and to matter to the encounter as such....both players and characters are ignorant of the info. Why would I change that? It's the case where the players know that I think this judgment applies.....let their characters know, too, because in the grand scheme it does nothing for the game to block that knowledge. Especially since the characters could conceivably know. I'll ask you the question I asked Bedrockgames: What if the DM said to the player of the fighter "You recognize these creatures as trolls. Your Uncle Elmo said he faced them in the Temple of Elemental Evil, and that they must be burned to be destroyed." Is this metagaming? I don't know if I'd say it's more player dependent. The players may come up with the ideas, but the DM has a huge say in if those ideas have a chance of succeeding, and what that chance may be. And obviously, has the ability to veto ideas outright, i.e. "No, your Uncle Elmo never told you about trolls". So the player's idea is subject to DM review, and then if it passes that review, then subject to DM adjudication in the form of DC scores and the like. Seems much more slanted toward the DM, no? If it was indeed player dependent, then you'd probably be more open to accepting the player's idea that he learned from his Uncle Elmo, no? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top