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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7581346" data-attributes="member: 85555"><p>And all that is fine. That is a clear preference. I like my investigations to put player skill agains the mystery. And for ages I just figured this was naturally superior to other approaches. But I played with enough people who I saw genuinely had more fun if their character was a simulation of Sherlock Holmes, to understand there are just different preferences when it comes to this. By the same token, there are people who, no matter how much of the mystery they have figured out because of out of character knowledge, will strive to not allow that knowledge help their character solve it (and its because they enjoy keeping the line between character and out of character knowledge). </p><p></p><p>I just feel people are unnecessarily dismantling Maxperson's preference, when it is a perfectly grokable and valid way to play the game. If you don't like it, that is fine. I don't particularly like it either. I just think people are acting like they are master game analysts, yet all their analysis is shaped by bias. And people are taking such steps as pulling the words out from under posters, or declaring obviously valid preferences to be nonsensical. It is as weird as the foundation this thread is built upon (a strange argument about the impossibility of simulating reality).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7581346, member: 85555"] And all that is fine. That is a clear preference. I like my investigations to put player skill agains the mystery. And for ages I just figured this was naturally superior to other approaches. But I played with enough people who I saw genuinely had more fun if their character was a simulation of Sherlock Holmes, to understand there are just different preferences when it comes to this. By the same token, there are people who, no matter how much of the mystery they have figured out because of out of character knowledge, will strive to not allow that knowledge help their character solve it (and its because they enjoy keeping the line between character and out of character knowledge). I just feel people are unnecessarily dismantling Maxperson's preference, when it is a perfectly grokable and valid way to play the game. If you don't like it, that is fine. I don't particularly like it either. I just think people are acting like they are master game analysts, yet all their analysis is shaped by bias. And people are taking such steps as pulling the words out from under posters, or declaring obviously valid preferences to be nonsensical. It is as weird as the foundation this thread is built upon (a strange argument about the impossibility of simulating reality). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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