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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Manbearcat" data-source="post: 7581480" data-attributes="member: 6696971"><p>Even if a setting is working as a Point of Light theme (which the classic standards of modern D&D's prepackaged, high resolution settings - eg Forgotten Realms - fundamentally do not), there is still going to be communication that significantly exceeds that of European Middle Ages and Feudal Japan (which weren't short on communication themselves). </p><p></p><p>- Adventurers are going to be coming back (sometimes short a limb or eye) from perilous journeys and delves, and by the light of the tavern hearth they'll have the entirety of a township held hostage by their tales of overcoming grizzly traps, trading blows with mythical monsters, and extracting shiny treasures. </p><p></p><p>- Bards will package those narratives into song and ballad and mass produce them for coin in other taverns as they travel.</p><p></p><p>- Kids will use the tropes to tell ghost stories.</p><p></p><p>- Elders will use the tropes as cautionary tales for the children.</p><p></p><p>- Specific intelligence about bandits controlling roads or trolls guarding bridges might come in the way of raven.</p><p></p><p>- Wizardly divination will fill in the blanks.</p><p></p><p></p><p>Personally, only in the bleakest of the bleakest of the bleak PoL settings with seriously low magic and travel so deadly that inter-settlement trade is nary a thing (except perhaps once every several months when things are most desperate or you can muster the numbers for a robust caravan) can I imagine a scenario where Trolls being vulnerable to fire and Perytons tearing hearts from chests and Wyvern having stingers that can kill a horse straight-dead not being trivial third-hand-knowledge for your average person, let alone an actual adventurer.</p><p></p><p>I would need a good reason NOT to believe that an adventurer would be aware of it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7581480, member: 6696971"] Even if a setting is working as a Point of Light theme (which the classic standards of modern D&D's prepackaged, high resolution settings - eg Forgotten Realms - fundamentally do not), there is still going to be communication that significantly exceeds that of European Middle Ages and Feudal Japan (which weren't short on communication themselves). - Adventurers are going to be coming back (sometimes short a limb or eye) from perilous journeys and delves, and by the light of the tavern hearth they'll have the entirety of a township held hostage by their tales of overcoming grizzly traps, trading blows with mythical monsters, and extracting shiny treasures. - Bards will package those narratives into song and ballad and mass produce them for coin in other taverns as they travel. - Kids will use the tropes to tell ghost stories. - Elders will use the tropes as cautionary tales for the children. - Specific intelligence about bandits controlling roads or trolls guarding bridges might come in the way of raven. - Wizardly divination will fill in the blanks. Personally, only in the bleakest of the bleakest of the bleak PoL settings with seriously low magic and travel so deadly that inter-settlement trade is nary a thing (except perhaps once every several months when things are most desperate or you can muster the numbers for a robust caravan) can I imagine a scenario where Trolls being vulnerable to fire and Perytons tearing hearts from chests and Wyvern having stingers that can kill a horse straight-dead not being trivial third-hand-knowledge for your average person, let alone an actual adventurer. I would need a good reason NOT to believe that an adventurer would be aware of it. [/QUOTE]
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