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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7581591" data-attributes="member: 23751"><p>So if I'm understanding you, the DM is a jerk if he ignores the players' signaling when they want to use knowledge of weaknesses they have, but he's not a jerk if he ignores the players' signaling that they want to know the weaknesses of unique monsters. So now you've established that the DM isn't automatically a jerk if he ignores player signaling. Now I have to ask, though, where's the line drawn? Is there a list of what player signals the DM cannot ignore without being a jerk?</p><p></p><p></p><p></p><p>No. </p><p></p><p>1. The DM is not the player, so he cannot be bringing in player knowledge to the character.</p><p></p><p>2. The DM is has the authority to grant boons like that.</p><p></p><p>3. Presumably Uncle Elmo is already a part of the PC's background and there's a reasonable change he knows about that.</p><p></p><p>However, I wouldn't do that, because a description is no substitute for the real thing, and it was a long time ago. Elmo might not have even met a troll, and even if Elmo did meet trolls and tell the PC about it, remembering isn't guaranteed, so the best I would do is give the player a roll to remember. And since it's something in doubt, I wouldn't bring it up as an idea the PC might have. That goes dangerously close to me playing the PC for the player and that's not something I would do. It would be his job to remember that Elmo might have said something and then make the roll.</p><p></p><p></p><p>As long as the DM is trying to be as fair and impartial as he can be, he's not going to outright say no about the trolls. The answer will either be yes, or roll the die. The pre-established background already had Elmo as an adventurer who went to the Temple of Elemental evil and survived.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7581591, member: 23751"] So if I'm understanding you, the DM is a jerk if he ignores the players' signaling when they want to use knowledge of weaknesses they have, but he's not a jerk if he ignores the players' signaling that they want to know the weaknesses of unique monsters. So now you've established that the DM isn't automatically a jerk if he ignores player signaling. Now I have to ask, though, where's the line drawn? Is there a list of what player signals the DM cannot ignore without being a jerk? No. 1. The DM is not the player, so he cannot be bringing in player knowledge to the character. 2. The DM is has the authority to grant boons like that. 3. Presumably Uncle Elmo is already a part of the PC's background and there's a reasonable change he knows about that. However, I wouldn't do that, because a description is no substitute for the real thing, and it was a long time ago. Elmo might not have even met a troll, and even if Elmo did meet trolls and tell the PC about it, remembering isn't guaranteed, so the best I would do is give the player a roll to remember. And since it's something in doubt, I wouldn't bring it up as an idea the PC might have. That goes dangerously close to me playing the PC for the player and that's not something I would do. It would be his job to remember that Elmo might have said something and then make the roll. As long as the DM is trying to be as fair and impartial as he can be, he's not going to outright say no about the trolls. The answer will either be yes, or roll the die. The pre-established background already had Elmo as an adventurer who went to the Temple of Elemental evil and survived. [/QUOTE]
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