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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7581672" data-attributes="member: 85555"><p>Pemerton I understand your preferred position on the issue. Like I said, I personally don't adhere to Maxperson's view. But your argument seems to be coming from a place of feigned ignorance. Because anyone with passing familiarity with the hobby has seen exactly what he is talking about. Your just nitpicking every other possible case of character knowledge until you can find logical cracks. But at most tables where this is a thing, you see people effortlessly make the distinctions he is making. Honestly, I'd say like 80 to 90s percent of the groups I've seen, draw the line Maxperson draws. It doesn't have to be a 100% air tight logical line to be a line. D&D is full of things that have all kinds of exceptions and cracks under a microscope. I'd say in the vast majority of games I've played in, the people at the table expected players not to act on information their character didn't have. How that was determined? Usually common sense consensus at the table (or just by the GM----in those kinds of campaigns the player asking "would my character know X" is pretty common). And I've played in a ton of campaigns with people from all over the globe. What Maxperson is describing is far from rare, not hard to understand and the scrutiny being applied to it makes zero sense to me.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7581672, member: 85555"] Pemerton I understand your preferred position on the issue. Like I said, I personally don't adhere to Maxperson's view. But your argument seems to be coming from a place of feigned ignorance. Because anyone with passing familiarity with the hobby has seen exactly what he is talking about. Your just nitpicking every other possible case of character knowledge until you can find logical cracks. But at most tables where this is a thing, you see people effortlessly make the distinctions he is making. Honestly, I'd say like 80 to 90s percent of the groups I've seen, draw the line Maxperson draws. It doesn't have to be a 100% air tight logical line to be a line. D&D is full of things that have all kinds of exceptions and cracks under a microscope. I'd say in the vast majority of games I've played in, the people at the table expected players not to act on information their character didn't have. How that was determined? Usually common sense consensus at the table (or just by the GM----in those kinds of campaigns the player asking "would my character know X" is pretty common). And I've played in a ton of campaigns with people from all over the globe. What Maxperson is describing is far from rare, not hard to understand and the scrutiny being applied to it makes zero sense to me. [/QUOTE]
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