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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7581707" data-attributes="member: 23751"><p>Probably because that's what it said. The admonition was to play what the character knows, and that doesn't change just because you have one single example of real world knowledge. Especially given that the MM information is also knowledge gained in the real world, so it isn't any different in that regard than chemistry. You learn chemistry in the real world. You learn about the monsters in the MM in the real world. Knowledge of both of those things can be taken into the game world and used. Why would you think that one example of knowledge gained in the real world(chemistry) would be forbidden, but the other example of knowledge gained in the real world(MM info) isn't forbidden?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7581707, member: 23751"] Probably because that's what it said. The admonition was to play what the character knows, and that doesn't change just because you have one single example of real world knowledge. Especially given that the MM information is also knowledge gained in the real world, so it isn't any different in that regard than chemistry. You learn chemistry in the real world. You learn about the monsters in the MM in the real world. Knowledge of both of those things can be taken into the game world and used. Why would you think that one example of knowledge gained in the real world(chemistry) would be forbidden, but the other example of knowledge gained in the real world(MM info) isn't forbidden? [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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