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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7581730" data-attributes="member: 23751"><p>It doesn't have to be one or the other, though. Hit points are both metagame AND abstract. They are knowledge that only the player has, and they are abstract in their usage. In the fiction, the fighter is going to be worried about being crushed by the giant's fist at both full hit points and a quarter hit points. He might be a bit more fearful at a quarter, since he is moving slower now, but he's not going to have any idea about what hit points are. Hit points are metagame, even if there is some vague way that they show up in the fiction for the PC's to experience. </p><p></p><p></p><p></p><p>I've seen some players have their PCs jump off a 30 foot wall, because 3d6 cannot kill their 40 hit point PC. Using hit points in game is metagaming. Using that vague fiction you are describing is not, but it's also not hit points.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7581730, member: 23751"] It doesn't have to be one or the other, though. Hit points are both metagame AND abstract. They are knowledge that only the player has, and they are abstract in their usage. In the fiction, the fighter is going to be worried about being crushed by the giant's fist at both full hit points and a quarter hit points. He might be a bit more fearful at a quarter, since he is moving slower now, but he's not going to have any idea about what hit points are. Hit points are metagame, even if there is some vague way that they show up in the fiction for the PC's to experience. I've seen some players have their PCs jump off a 30 foot wall, because 3d6 cannot kill their 40 hit point PC. Using hit points in game is metagaming. Using that vague fiction you are describing is not, but it's also not hit points. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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