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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="iserith" data-source="post: 7583049" data-attributes="member: 97077"><p>This isn't a chicken-and-the-egg scenario. The game puts no restriction on actions based on player or character knowledge. You're adding that and your solution to the problem you've created is the social contract - getting all your players to agree this is a problem and to go to the DM for his or her blessing on what the character knows before acting. All I need to do is just play the game as is.</p><p></p><p></p><p></p><p>Actions don't need justifications. Again, you're adding that and creating the problem. A player describes what he or she wants to do, that's it. It doesn't say the player need tell why.</p><p></p><p></p><p></p><p>Your perspective and the manner in which you play is the thing that is being added to the rules which creates the problem.</p><p></p><p>Sorry man. You're doing this to yourself. And, hey, if you like it, please continue doing it. But let's not pretend it's part of the game. It's just part of your group.</p></blockquote><p></p>
[QUOTE="iserith, post: 7583049, member: 97077"] This isn't a chicken-and-the-egg scenario. The game puts no restriction on actions based on player or character knowledge. You're adding that and your solution to the problem you've created is the social contract - getting all your players to agree this is a problem and to go to the DM for his or her blessing on what the character knows before acting. All I need to do is just play the game as is. Actions don't need justifications. Again, you're adding that and creating the problem. A player describes what he or she wants to do, that's it. It doesn't say the player need tell why. Your perspective and the manner in which you play is the thing that is being added to the rules which creates the problem. Sorry man. You're doing this to yourself. And, hey, if you like it, please continue doing it. But let's not pretend it's part of the game. It's just part of your group. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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