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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="hawkeyefan" data-source="post: 7594898" data-attributes="member: 6785785"><p>This is my point. “More realistic” may vary from person to person, no? Or is it universally the same for all? In which case, show me the metric that proves more realism just as we could count crowds to prove which was larger.</p><p></p><p>It’s all opinion. </p><p></p><p></p><p></p><p>Okay let’s take your sword sharpening example. One game requires a skill check periodically to maintain the sword. Another game just assumes this kind of mundane activity happens. So in both games, the fictional sword is being fictionally maintained. </p><p></p><p>Neither method is more realistic. They are different, sure, but carry the same level of realism. </p><p></p><p>As for the crowds and the math...I’d disagree about a child who doesn’t yet understand numbers being able to pick which crowd was bigger. But beside that, you missed the point. Yes, something like that could indeed be gauged, but it can also be proven. </p><p></p><p>So how do you prove realism in how we pretend to resolve an action? How is pretending to sharpen a sword one way more realistic than the other? </p><p></p><p>It simply isn’t.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7594898, member: 6785785"] This is my point. “More realistic” may vary from person to person, no? Or is it universally the same for all? In which case, show me the metric that proves more realism just as we could count crowds to prove which was larger. It’s all opinion. Okay let’s take your sword sharpening example. One game requires a skill check periodically to maintain the sword. Another game just assumes this kind of mundane activity happens. So in both games, the fictional sword is being fictionally maintained. Neither method is more realistic. They are different, sure, but carry the same level of realism. As for the crowds and the math...I’d disagree about a child who doesn’t yet understand numbers being able to pick which crowd was bigger. But beside that, you missed the point. Yes, something like that could indeed be gauged, but it can also be proven. So how do you prove realism in how we pretend to resolve an action? How is pretending to sharpen a sword one way more realistic than the other? It simply isn’t. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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