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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7595360" data-attributes="member: 23751"><p>Did you read his post? He stated some examples pretty clearly.</p><p></p><p></p><p></p><p>The richness of your game does not invalidate his examples or prevent those sorts of things from occurring in your game. There are many different areas of game play and a game can be very rich in some areas, and deficient in others. I'm sure [MENTION=29398]Lanefan[/MENTION]'s game is weak in areas that you find important, just like yours is weak in areas that he finds important. That doesn't mean that your game is less rich than his. It's just lacking in areas that he prefers.</p><p></p><p></p><p></p><p>Go back and re-read his last post. He states clear examples of what he is talking about.</p><p></p><p></p><p></p><p>If there were only one quality to realism, that might be true, but there isn't just one quality. The reasons a DM uses to increase realism can increase it in some areas, even if it decreases it in another, and still result in a net gain to the realism of the situation. When I come up with reasons that make a situation more realistic, I'm making net gains. Sure, it doesn't have the same variety of possibilities that real life has, but then it never has had that and never will, no matter what system I might use. That means that by coming up with my reasons, I'm not losing ground on the possibilities you mention, but I am gaining in the areas that matter to me and my group.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7595360, member: 23751"] Did you read his post? He stated some examples pretty clearly. The richness of your game does not invalidate his examples or prevent those sorts of things from occurring in your game. There are many different areas of game play and a game can be very rich in some areas, and deficient in others. I'm sure [MENTION=29398]Lanefan[/MENTION]'s game is weak in areas that you find important, just like yours is weak in areas that he finds important. That doesn't mean that your game is less rich than his. It's just lacking in areas that he prefers. Go back and re-read his last post. He states clear examples of what he is talking about. If there were only one quality to realism, that might be true, but there isn't just one quality. The reasons a DM uses to increase realism can increase it in some areas, even if it decreases it in another, and still result in a net gain to the realism of the situation. When I come up with reasons that make a situation more realistic, I'm making net gains. Sure, it doesn't have the same variety of possibilities that real life has, but then it never has had that and never will, no matter what system I might use. That means that by coming up with my reasons, I'm not losing ground on the possibilities you mention, but I am gaining in the areas that matter to me and my group. [/QUOTE]
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