Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7597265" data-attributes="member: 16814"><p>I find if of little surprise that a fervently argued position that happens to support your preferences was warmly welcomed by you. And, he's not at all right, although that would conflict with your assumed worldview, so I have as little hope that this opinion would ever change, either.</p><p></p><p>You should realize that no one in this thread is attacking your play, nor are they even close to saying your play is bad, or there's is better. It's all an attempt to get you to look past the shallow assumptions you've reflexively defended and actually look at what the mechanics, play goals, and play styles you prefer actually do and consider there are other ways to do those things as well. This doesn't reduce your choices on how to do them, just like acknowledging that people like a different flavor of ice cream does not affect your favorite flavor. </p><p></p><p>To touch on the actual topic for a moment, "realism" however defined, cannot be a trait of game mechanics. These do not exist in the fiction and are, in fact, means of establishing fiction. It's the fiction that's "realistic" or not, not the mechanic. There's zero "realism" in rolling a die to determine a cause or effect. As such, any discussion of "realism" that starts with a mechanic is already fundamentally misplaced. Mechanics can be judged at how well they create "realism", but "realism" is never a function of the mechanic -- it's the outcome. So, when comparing mechanics as to how they produce "realism" in fiction, the end results are the only means of doing do, and, then, any method that produces a "realistic" outcome is as good as any other. "GM decides" is not more, or less, capable of producing "realistic" fiction than the player introducing the fiction or the dice or a chart. This is the fundamental argument. It really doesn't matter how you define "realism", it's always going to be subjective and evaluated according to your preference rather than anything objective. But, it does matter where "realism" exists, and there are NO "more realistic" mechanics, just outcomes. Once you grasp this, you can see that there are myriad methods to generate "realism" that achieve the goal. If you insist on a process, then it's not really "realism" that you're adding, but instead just more process, and it's just fine to like process.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7597265, member: 16814"] I find if of little surprise that a fervently argued position that happens to support your preferences was warmly welcomed by you. And, he's not at all right, although that would conflict with your assumed worldview, so I have as little hope that this opinion would ever change, either. You should realize that no one in this thread is attacking your play, nor are they even close to saying your play is bad, or there's is better. It's all an attempt to get you to look past the shallow assumptions you've reflexively defended and actually look at what the mechanics, play goals, and play styles you prefer actually do and consider there are other ways to do those things as well. This doesn't reduce your choices on how to do them, just like acknowledging that people like a different flavor of ice cream does not affect your favorite flavor. To touch on the actual topic for a moment, "realism" however defined, cannot be a trait of game mechanics. These do not exist in the fiction and are, in fact, means of establishing fiction. It's the fiction that's "realistic" or not, not the mechanic. There's zero "realism" in rolling a die to determine a cause or effect. As such, any discussion of "realism" that starts with a mechanic is already fundamentally misplaced. Mechanics can be judged at how well they create "realism", but "realism" is never a function of the mechanic -- it's the outcome. So, when comparing mechanics as to how they produce "realism" in fiction, the end results are the only means of doing do, and, then, any method that produces a "realistic" outcome is as good as any other. "GM decides" is not more, or less, capable of producing "realistic" fiction than the player introducing the fiction or the dice or a chart. This is the fundamental argument. It really doesn't matter how you define "realism", it's always going to be subjective and evaluated according to your preference rather than anything objective. But, it does matter where "realism" exists, and there are NO "more realistic" mechanics, just outcomes. Once you grasp this, you can see that there are myriad methods to generate "realism" that achieve the goal. If you insist on a process, then it's not really "realism" that you're adding, but instead just more process, and it's just fine to like process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top