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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7598407" data-attributes="member: 5142"><p>I apologize if it sounds as if I am talking about this obliquely or without candor, as I think that this issue is more complicated than more/less realism. </p><p></p><p>If we look at D&D solely, then we are looking at a system (or series of related systems throughout time) that has its own set of assumptions about the cultural norms, rationalities of the game, and how it nominally should function. However, if the next edition did not "have an AC mechanic (as it does now) or every attack will be considered successful, no die roll required" then I could not say with any certainty that the game is more or less realistic. Let me break the whole "D&D solely" stipulation. </p><p></p><p>There is an OSR lite game called "Into the Odd" that does feature damage rolls without attack rolls. Every attack is fundamentally successful such that it contributes to wearing down the hit points of the adventurer. In this way, every attack committed against you drains your endurance, whether you are "hit" or avoiding being hit per the fiction. So this not only speeds up combat but also discourages the perils of combat as the primary means to solve dungeon delving problems due to its lethality. I do not have my copy of the "book" on hand, so I cannot recall the benefits of armor, though I assume it is damage reduction. Despite the lack of "to hit" mechanics we could call this more realistic than AC because it reflects the "realism" of how physically draining combat is regardless of whether you are hit or not. But AC assumes that you do are not losing any HP (in the abstract or meat) regardless of how much you could be running around in combat or how many "hits" you may avoid. </p><p></p><p>(Also, armor is mostly cosmetic in Fate, but it include optional armor/weapon rules in Extras. And differences in combat ability is accounted for in the opposed rolls system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7598407, member: 5142"] I apologize if it sounds as if I am talking about this obliquely or without candor, as I think that this issue is more complicated than more/less realism. If we look at D&D solely, then we are looking at a system (or series of related systems throughout time) that has its own set of assumptions about the cultural norms, rationalities of the game, and how it nominally should function. However, if the next edition did not "have an AC mechanic (as it does now) or every attack will be considered successful, no die roll required" then I could not say with any certainty that the game is more or less realistic. Let me break the whole "D&D solely" stipulation. There is an OSR lite game called "Into the Odd" that does feature damage rolls without attack rolls. Every attack is fundamentally successful such that it contributes to wearing down the hit points of the adventurer. In this way, every attack committed against you drains your endurance, whether you are "hit" or avoiding being hit per the fiction. So this not only speeds up combat but also discourages the perils of combat as the primary means to solve dungeon delving problems due to its lethality. I do not have my copy of the "book" on hand, so I cannot recall the benefits of armor, though I assume it is damage reduction. Despite the lack of "to hit" mechanics we could call this more realistic than AC because it reflects the "realism" of how physically draining combat is regardless of whether you are hit or not. But AC assumes that you do are not losing any HP (in the abstract or meat) regardless of how much you could be running around in combat or how many "hits" you may avoid. (Also, armor is mostly cosmetic in Fate, but it include optional armor/weapon rules in Extras. And differences in combat ability is accounted for in the opposed rolls system. :p) [/QUOTE]
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