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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7598425" data-attributes="member: 23751"><p>This is wrong.</p><p></p><p>Yes, in both scenarios the groups are picking gear in advance. In real life, however, you will often not have exactly what you need for a given situation. When you pick the gear in advance and know what that gear is, you will often not have exactly what you need for a given situation. When you pick the gear in advance and don't set what that gear is, allowing you to just pick whatever is perfect for you to use in a given situation you encounter later, you will have exactly what you need far more often than you would in real life. It's less realistic than knowing what gear you are picking before you get to a situation.</p><p></p><p></p><p></p><p>Gamist is making decision in order to win at the current situation. When I tell the DM I go buy 6 torches, a flint and steel, 50 feet of rope, a hammer and 20 iron spikes, I have no idea if those will come in handy or not. I'm making decision as my character to outfit for things I might have to use or might not. If I tell the DM I go spend 100 gold on 5 slots and can just turn them into whatever I need for a given situation, I'm making my decisions at the point of adversity in order to win at it. That's gamist behavior.</p><p></p><p></p><p></p><p>Er, what was Forge-speak? Adventurers? Equip? Travels? Themselves? Think? I'm not seeing forge specific terms there.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7598425, member: 23751"] This is wrong. Yes, in both scenarios the groups are picking gear in advance. In real life, however, you will often not have exactly what you need for a given situation. When you pick the gear in advance and know what that gear is, you will often not have exactly what you need for a given situation. When you pick the gear in advance and don't set what that gear is, allowing you to just pick whatever is perfect for you to use in a given situation you encounter later, you will have exactly what you need far more often than you would in real life. It's less realistic than knowing what gear you are picking before you get to a situation. Gamist is making decision in order to win at the current situation. When I tell the DM I go buy 6 torches, a flint and steel, 50 feet of rope, a hammer and 20 iron spikes, I have no idea if those will come in handy or not. I'm making decision as my character to outfit for things I might have to use or might not. If I tell the DM I go spend 100 gold on 5 slots and can just turn them into whatever I need for a given situation, I'm making my decisions at the point of adversity in order to win at it. That's gamist behavior. Er, what was Forge-speak? Adventurers? Equip? Travels? Themselves? Think? I'm not seeing forge specific terms there. [/QUOTE]
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