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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7598593" data-attributes="member: 29398"><p>If I'm reading [MENTION=5142]Aldarc[/MENTION] correctly, that system doesn't have any means of completely avoiding damage ("endurance drain") - though it seems you can try in the fiction to avoid being hit, you'll be hit anyway. Put another way, every attack hits at least to some extent with the only variable being how much damage is inflicted.</p><p></p><p>That said, a question for [MENTION=5142]Aldarc[/MENTION] : [MENTION=23751]Maxperson[/MENTION] may have a valid point, I think, in questioning how long it takes to recover endurance loss suffered through avoided attacks (i.e. simple combat exertion) vs non-avoided attacks. </p><p></p><p>I say "may have" above in that the answer will largely depend on the answer to a bigger question: whether endurance drain is seen as fatigue (easy to recover) or "meat" damage (not so easy to recover) or a combination of both, or whether the game system bothers with such distinctions. In the realism-authenticity debate this matters because 99% of the time fatigue "damage" is easier to recover from than "meat" damage - after hard exertion you can recover for a few minutes and be good to go again (e.g. a hockey player does a shift on the ice, recovers for a few minutes on the bench, and is good to go for another shift) but if your finger gets mashed that's gonna hurt for days.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7598593, member: 29398"] If I'm reading [MENTION=5142]Aldarc[/MENTION] correctly, that system doesn't have any means of completely avoiding damage ("endurance drain") - though it seems you can try in the fiction to avoid being hit, you'll be hit anyway. Put another way, every attack hits at least to some extent with the only variable being how much damage is inflicted. That said, a question for [MENTION=5142]Aldarc[/MENTION] : [MENTION=23751]Maxperson[/MENTION] may have a valid point, I think, in questioning how long it takes to recover endurance loss suffered through avoided attacks (i.e. simple combat exertion) vs non-avoided attacks. I say "may have" above in that the answer will largely depend on the answer to a bigger question: whether endurance drain is seen as fatigue (easy to recover) or "meat" damage (not so easy to recover) or a combination of both, or whether the game system bothers with such distinctions. In the realism-authenticity debate this matters because 99% of the time fatigue "damage" is easier to recover from than "meat" damage - after hard exertion you can recover for a few minutes and be good to go again (e.g. a hockey player does a shift on the ice, recovers for a few minutes on the bench, and is good to go for another shift) but if your finger gets mashed that's gonna hurt for days. [/QUOTE]
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