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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7601132" data-attributes="member: 23751"><p>Yes there does need to be a rule or mechanic for it. Degradation causes weapons to hit less and do less damage, as well as break. If there is degradation, you either have a rule for those things or the DM just uses fiat. Otherwise, it doesn't actually exist.</p><p></p><p></p><p></p><p>The players don't get to add things to the game without DM approval, and DM approval = the DM adding it to the game. If the players came to me and said they wanted weapon degradation in the game, I would sit with them to work out the mechanics for it. They could not unilaterally add it, though, and the existence of the whetstone doesn't do it by itself.</p><p></p><p>And the whole, "The players add it in by buying whetstones and saying they repair their weapons" is dead on its face. Again, if we play a game together and you purchase a whetstone and "repair your sword, but I don't do either, my sword is still going to be identical to yours. That proves that weapon degradation doesn't exist, because if it did, my weapon would degrade, but it doesn't.</p><p></p><p></p><p></p><p>False Equivalences are false. You don't need a mechanic for grass and leaves, because grass and leaves don't impact mechanics he way weapon degradation will. A degrading weapon will be less effective and eventually break.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7601132, member: 23751"] Yes there does need to be a rule or mechanic for it. Degradation causes weapons to hit less and do less damage, as well as break. If there is degradation, you either have a rule for those things or the DM just uses fiat. Otherwise, it doesn't actually exist. The players don't get to add things to the game without DM approval, and DM approval = the DM adding it to the game. If the players came to me and said they wanted weapon degradation in the game, I would sit with them to work out the mechanics for it. They could not unilaterally add it, though, and the existence of the whetstone doesn't do it by itself. And the whole, "The players add it in by buying whetstones and saying they repair their weapons" is dead on its face. Again, if we play a game together and you purchase a whetstone and "repair your sword, but I don't do either, my sword is still going to be identical to yours. That proves that weapon degradation doesn't exist, because if it did, my weapon would degrade, but it doesn't. False Equivalences are false. You don't need a mechanic for grass and leaves, because grass and leaves don't impact mechanics he way weapon degradation will. A degrading weapon will be less effective and eventually break. [/QUOTE]
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