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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7602139" data-attributes="member: 23751"><p>What I have been saying, and I think you know it, is that we look at real life for the connection and idea of how they work, not exactly how they would work real life. When I look at swords in real life having edges, that's not a subjective interpretation. When I look at swords having hilts in real life, that's not a subjective interpretations. When I look at them being primarily made out of metal in real life, that's not a subjective interpretation. When I look at them getting dinged up when used or the blade dulling, that's not a subjective interpretation. When I look at them breaking during use, more often when not maintained, that's not a subjective interpretation. </p><p></p><p>After I look at those things when I say that swords in D&D being primarily being made out of metal, and having edges and hilts is realism, that's not a subjective interpretation, either. If I were to then implement a system of weapon degradation and breakage, even if that system did not mirror real life AND if I didn't consult an expert on swords, that would also be a realism increase that is not based on subjective interpretation. Those are examples of realism that are based on facts, not subjectiveness.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7602139, member: 23751"] What I have been saying, and I think you know it, is that we look at real life for the connection and idea of how they work, not exactly how they would work real life. When I look at swords in real life having edges, that's not a subjective interpretation. When I look at swords having hilts in real life, that's not a subjective interpretations. When I look at them being primarily made out of metal in real life, that's not a subjective interpretation. When I look at them getting dinged up when used or the blade dulling, that's not a subjective interpretation. When I look at them breaking during use, more often when not maintained, that's not a subjective interpretation. After I look at those things when I say that swords in D&D being primarily being made out of metal, and having edges and hilts is realism, that's not a subjective interpretation, either. If I were to then implement a system of weapon degradation and breakage, even if that system did not mirror real life AND if I didn't consult an expert on swords, that would also be a realism increase that is not based on subjective interpretation. Those are examples of realism that are based on facts, not subjectiveness. [/QUOTE]
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