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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Hriston" data-source="post: 7602781" data-attributes="member: 6787503"><p>Then they'll bring carts full of duplicate weapons, and donkeys to pull them, which isn't a problem for some games. The point is this would narrow the range of playstyles the game supports. As it is, it's in the players' hands to make weapon maintenance a focus of play if that's the sort of game in which they're interested. If not, the game doesn't force it on them.</p><p></p><p></p><p></p><p>I don't think this is necessarily true. The existence of weapon degradation as an element of the fiction is in no way dependent on the degradation of weapons belonging to the PCs. I think 5E treats items on the character sheet as within the purview of the player, so it's left to the player to describe his/her weapon as s/he sees fit and is consistent with his/her conception of his/her PC. I can describe my character obsessing over maintaining his weapon and worrying about it failing me in a battle, while you can play a character whose sword always stays sharp without giving it a thought, and both of our character conceptions can stay intact.</p><p></p><p>Here's some more evidence that weapons wear out in the base-game:</p><p></p><p style="margin-left: 20px"><strong>Arms, Armor, and Other Equipment</strong></p> <p style="margin-left: 20px">As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.</p><p></p><p>I'm sure that weapons and armor used by monsters were in better condition when they had been freshly crafted and that the inferiority of their condition is due in part to degradation over time due to lack of maintenance.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7602781, member: 6787503"] Then they'll bring carts full of duplicate weapons, and donkeys to pull them, which isn't a problem for some games. The point is this would narrow the range of playstyles the game supports. As it is, it's in the players' hands to make weapon maintenance a focus of play if that's the sort of game in which they're interested. If not, the game doesn't force it on them. I don't think this is necessarily true. The existence of weapon degradation as an element of the fiction is in no way dependent on the degradation of weapons belonging to the PCs. I think 5E treats items on the character sheet as within the purview of the player, so it's left to the player to describe his/her weapon as s/he sees fit and is consistent with his/her conception of his/her PC. I can describe my character obsessing over maintaining his weapon and worrying about it failing me in a battle, while you can play a character whose sword always stays sharp without giving it a thought, and both of our character conceptions can stay intact. Here's some more evidence that weapons wear out in the base-game: [INDENT][B]Arms, Armor, and Other Equipment[/B] As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.[/INDENT] I'm sure that weapons and armor used by monsters were in better condition when they had been freshly crafted and that the inferiority of their condition is due in part to degradation over time due to lack of maintenance. [/QUOTE]
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