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A Grappling Cleric?
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<blockquote data-quote="Douglas Cole" data-source="post: 7303596" data-attributes="member: 6916651"><p>Note that while the control maximum is differentiated as above, the control points inflicted or removed by a grappling attack are based on the hit dice for the class. So Barbarians are the best out-and-out grapplers; Monks may well come close second, since the martial arts damage gets added to their hit dice (at high levels, they're probably the best grapplers out there). </p><p></p><p>You could also tweak the "proficiency" bit by house-ruling that some to all of the proficiency is "are you proficient in Athletics?" So you might say it's 1x proficiency bonus (because high level is just more skilled), doubled if you have Athletics proficiency.</p><p></p><p>But the Control Maximum as designed is indeed flat. Class-based differentiation is provided by:</p><p></p><p>1) Fighters, Paladins, Rangers, Barbarians, and Monks all have either high hit dice or (for the monk), a d8 but you get a second die to roll as part of Martial Arts ability</p><p>2) Combatant classes are more likely to get athletics proficiency, which increases your chance of exceeding the Grapple DC</p><p>3) Combatant classes are more likely to have high STR and DEX, which increase your Control Maximum, Grapple DC, and control point roll on a successful hit</p><p>4) Fighters in particular get a lot of Feats, and Dungeon Grappling includes several that will make you a better grappler</p><p>5) Grappling is an attack, and Fighters in particular, and combatants in general, get a LOT of attacks; you may absolutely attack many times to stack up control points.</p><p></p><p>So there's more to differentiation than Control Maximum, though that extra boost based on proficiency would be a good lever for house-ruling. In general, though, combatants should be more effective when grappled, but be more effective counter-grappling (removing control points on them) because their control point damage rolls are higher.</p></blockquote><p></p>
[QUOTE="Douglas Cole, post: 7303596, member: 6916651"] Note that while the control maximum is differentiated as above, the control points inflicted or removed by a grappling attack are based on the hit dice for the class. So Barbarians are the best out-and-out grapplers; Monks may well come close second, since the martial arts damage gets added to their hit dice (at high levels, they're probably the best grapplers out there). You could also tweak the "proficiency" bit by house-ruling that some to all of the proficiency is "are you proficient in Athletics?" So you might say it's 1x proficiency bonus (because high level is just more skilled), doubled if you have Athletics proficiency. But the Control Maximum as designed is indeed flat. Class-based differentiation is provided by: 1) Fighters, Paladins, Rangers, Barbarians, and Monks all have either high hit dice or (for the monk), a d8 but you get a second die to roll as part of Martial Arts ability 2) Combatant classes are more likely to get athletics proficiency, which increases your chance of exceeding the Grapple DC 3) Combatant classes are more likely to have high STR and DEX, which increase your Control Maximum, Grapple DC, and control point roll on a successful hit 4) Fighters in particular get a lot of Feats, and Dungeon Grappling includes several that will make you a better grappler 5) Grappling is an attack, and Fighters in particular, and combatants in general, get a LOT of attacks; you may absolutely attack many times to stack up control points. So there's more to differentiation than Control Maximum, though that extra boost based on proficiency would be a good lever for house-ruling. In general, though, combatants should be more effective when grappled, but be more effective counter-grappling (removing control points on them) because their control point damage rolls are higher. [/QUOTE]
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