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General Tabletop Discussion
D&D Older Editions
A Guide to 1e AD&D Monsters to Challenge a Party of 13th level and Higher
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<blockquote data-quote="Lanefan" data-source="post: 7072904" data-attributes="member: 29398"><p>I give them strength and dexterity bonuses; the con one is subsumed by my beefing up the h.p. (which I almost always just assign rather than roll).</p><p></p><p>We adopted a toned-down version of weapon spec. as soon as it came out and have kept it ever since. We also took Cavaliers in (again, a bit toned-down from the UA original) but never bothered with the Acrobat or Barbarian (we have Barbarian as a race). At the sort of levels where a 5HD+1 bugbear lord would be a valid boss things still work pretty much just fine. It's at roughly 6th-7th level (party average) and up where the problems really become noticeable.</p><p></p><p>Fixed a long time ago. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>True enough, assuming the party stay clumped together enough to be hit by more than one or two. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But, by then most PCs have some sort of fire resistance device if only to protect them from their own MU's miscalculations with fireballs; reducing the damage a fair bit.</p><p></p><p>Reworked, yes: usually a small number of d6's plus a large fixed amount (for example the one the other night was 4d6+50), usually giving an average a bit less than the original starting h.p. and way less than the h.p. I give 'em. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That breath-weapon-damage-equals-hit-point mechanic struck me as inane the very first time I saw it; my opinion hasn't changed since. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That said, the little dragons met by very low level parties tend to work just great as they are, without having to really change them at all other than to put a small variable on the breath weapon.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7072904, member: 29398"] I give them strength and dexterity bonuses; the con one is subsumed by my beefing up the h.p. (which I almost always just assign rather than roll). We adopted a toned-down version of weapon spec. as soon as it came out and have kept it ever since. We also took Cavaliers in (again, a bit toned-down from the UA original) but never bothered with the Acrobat or Barbarian (we have Barbarian as a race). At the sort of levels where a 5HD+1 bugbear lord would be a valid boss things still work pretty much just fine. It's at roughly 6th-7th level (party average) and up where the problems really become noticeable. Fixed a long time ago. :) True enough, assuming the party stay clumped together enough to be hit by more than one or two. :) But, by then most PCs have some sort of fire resistance device if only to protect them from their own MU's miscalculations with fireballs; reducing the damage a fair bit. Reworked, yes: usually a small number of d6's plus a large fixed amount (for example the one the other night was 4d6+50), usually giving an average a bit less than the original starting h.p. and way less than the h.p. I give 'em. :) That breath-weapon-damage-equals-hit-point mechanic struck me as inane the very first time I saw it; my opinion hasn't changed since. :) That said, the little dragons met by very low level parties tend to work just great as they are, without having to really change them at all other than to put a small variable on the breath weapon. Lanefan [/QUOTE]
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A Guide to 1e AD&D Monsters to Challenge a Party of 13th level and Higher
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