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<blockquote data-quote="WizO_Siani" data-source="post: 2561118"><p>Again, thank you. Your misinterpretation was my fault. I re-read it and it does indeed imply ongoing discussion. Sorry there. </p><p></p><p>I think though, on reflection, that what Baal and I did was the result of two players who were playing their characters as accurately as possible; strengths and weaknesses. Let's face it, Siani was overmatched. Anyway, to fight the way Baal and I did requires a modicum of trust and confidence in your opponents' desire to make for a fun and reasonable fight. We each trusted the other not to be ridiculous in what we would avoid or succeed with. This sort of fighting style, 'autohitting' I believe it is called, isn't really autohitting at all. </p><p></p><p>The difference lies in the way the attacks are worded. I might say I swing my sword and charge, but I don't specify much beyone maybe a target or method. I leave to my opponent to decide whether the action succeeds or not. As Baal also did in evading my attack and then trying to hammer me. Since it was reasonable he would evade such an attack, I stumbled and absorbed the blow. The 'autohit' was *my* decision, not his. I think there is the difference. He didn't decide he hit me, I did. Therefore I keep the whole Freedom of Destiny aspect intact. He did the same.</p><p></p><p>This style of fighting is what I am used to and is the way I will always do it. Even if my opponent chooses to be....less than reasonable, I will still play my part even if that includes walking away. I believe you mentioned that too rarely used option in the Guide.</p><p></p><p>In the end result, I hesitate to say this sort of thing isn't for beginners, since I was a beginner when I learned it. OTOH, it does take people who take thier characters and their opponents' characters seriously. It also requires players who respect one another enough to set aside insecurity or powerplay and really want a fight that can be a part of their character. Siani will have a scar from that fight forever, as a reminder of the price of temper.</p><p></p><p>Not for everyone mayhap, but hey, I like it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If you see me in the Clearing off shift sometime, don't hesitate to challenge me. I spar in the same fashion. </p><p></p><p>Siani</p></blockquote><p></p>
[QUOTE="WizO_Siani, post: 2561118"] Again, thank you. Your misinterpretation was my fault. I re-read it and it does indeed imply ongoing discussion. Sorry there. I think though, on reflection, that what Baal and I did was the result of two players who were playing their characters as accurately as possible; strengths and weaknesses. Let's face it, Siani was overmatched. Anyway, to fight the way Baal and I did requires a modicum of trust and confidence in your opponents' desire to make for a fun and reasonable fight. We each trusted the other not to be ridiculous in what we would avoid or succeed with. This sort of fighting style, 'autohitting' I believe it is called, isn't really autohitting at all. The difference lies in the way the attacks are worded. I might say I swing my sword and charge, but I don't specify much beyone maybe a target or method. I leave to my opponent to decide whether the action succeeds or not. As Baal also did in evading my attack and then trying to hammer me. Since it was reasonable he would evade such an attack, I stumbled and absorbed the blow. The 'autohit' was *my* decision, not his. I think there is the difference. He didn't decide he hit me, I did. Therefore I keep the whole Freedom of Destiny aspect intact. He did the same. This style of fighting is what I am used to and is the way I will always do it. Even if my opponent chooses to be....less than reasonable, I will still play my part even if that includes walking away. I believe you mentioned that too rarely used option in the Guide. In the end result, I hesitate to say this sort of thing isn't for beginners, since I was a beginner when I learned it. OTOH, it does take people who take thier characters and their opponents' characters seriously. It also requires players who respect one another enough to set aside insecurity or powerplay and really want a fight that can be a part of their character. Siani will have a scar from that fight forever, as a reminder of the price of temper. Not for everyone mayhap, but hey, I like it. :) If you see me in the Clearing off shift sometime, don't hesitate to challenge me. I spar in the same fashion. Siani [/QUOTE]
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