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A Guide to Combat Roleplay
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<blockquote data-quote="Arathil" data-source="post: 2561152"><p><strong>Dictation of Method?</strong></p><p></p><p>The 'guide' is a good beginning, but that's really all it is. Freeform is just that, and restricting it to a guide filled with absolute statements on how this 'is done' and how that 'ought to be' is no different than forcing everybody to conform to a specific system of RP.</p><p></p><p>The combat examples presented read coldly and crisply, like a math lecture, which is exactly the sort of thing I for one like to avoid. Plus, it includes auto-responses... a term of my own devising. So-and-so hits you, so you fly backwards like you'd been struck by an ogre wielding a tree-trunk... and you're facing a Str 9 Elven Monk. That's no different, with regards to being presumptuous, than assuming your own attacks get a certain response.</p><p></p><p>Now... there was a rather lengthy and involved combat in the Clearing the other day, between WizO_Siani and Baalodias. </p><p></p><p>By the guidelines presented above, the combat was poorly handled. However, both combatants had a wonderful time, and performed remarkably well, and they got a large number of people involved, all of whom had a blast. The fight is still being discussed, and has wound up impacting a major storyline currently being developed.</p><p></p><p>Thusly, how can it be said that the fight was handled poorly, if the very definition of freeform... is freedom of form?</p><p></p><p>To my mind... freeform can involve dice in places, if all those involved wish it to. It can involve auto-hits, if you've got an arch-demon fighting a kender, and both players agree that having the former's hits not automatically strike home is a bit ridiculous. It can involve <em>anything</em> that those involved want it to include. </p><p></p><p>You can't tell a person how to freeform-fight any more than you can direct a person's roleplaying.</p></blockquote><p></p>
[QUOTE="Arathil, post: 2561152"] [b]Dictation of Method?[/b] The 'guide' is a good beginning, but that's really all it is. Freeform is just that, and restricting it to a guide filled with absolute statements on how this 'is done' and how that 'ought to be' is no different than forcing everybody to conform to a specific system of RP. The combat examples presented read coldly and crisply, like a math lecture, which is exactly the sort of thing I for one like to avoid. Plus, it includes auto-responses... a term of my own devising. So-and-so hits you, so you fly backwards like you'd been struck by an ogre wielding a tree-trunk... and you're facing a Str 9 Elven Monk. That's no different, with regards to being presumptuous, than assuming your own attacks get a certain response. Now... there was a rather lengthy and involved combat in the Clearing the other day, between WizO_Siani and Baalodias. By the guidelines presented above, the combat was poorly handled. However, both combatants had a wonderful time, and performed remarkably well, and they got a large number of people involved, all of whom had a blast. The fight is still being discussed, and has wound up impacting a major storyline currently being developed. Thusly, how can it be said that the fight was handled poorly, if the very definition of freeform... is freedom of form? To my mind... freeform can involve dice in places, if all those involved wish it to. It can involve auto-hits, if you've got an arch-demon fighting a kender, and both players agree that having the former's hits not automatically strike home is a bit ridiculous. It can involve [I]anything[/I] that those involved want it to include. You can't tell a person how to freeform-fight any more than you can direct a person's roleplaying. [/QUOTE]
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