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*Pathfinder & Starfinder
A guide to sorcerers
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<blockquote data-quote="GlassEye" data-source="post: 6009762" data-attributes="member: 40413"><p>You still get 10d6 (or however many). It's just that Maximize makes sure that they all come up 6. Yes, technically you aren't rolling the die and you are correct in a purely literal interpretation but I think it's going against the intent.</p><p></p><p>I'm still trying to figure out where the +3 caster levels come from to get a 7th level caster up to a 10d6 fireball. And that is my greatest complaint with this guide: statements are made that aren't fully explained so that someone who <em>needs</em> a guide like this one won't find it as useful as they might.</p><p></p><p>Another complaint: flipping back and forth in examples from 7th to 14th level gives the impression that 7th level sorcerers can do things that really aren't feasible for a character of that level. Clarifying this might help prevent arguments like the 7th level sorcerer and crafting metamagic rods that occurred upthread.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6009762, member: 40413"] You still get 10d6 (or however many). It's just that Maximize makes sure that they all come up 6. Yes, technically you aren't rolling the die and you are correct in a purely literal interpretation but I think it's going against the intent. I'm still trying to figure out where the +3 caster levels come from to get a 7th level caster up to a 10d6 fireball. And that is my greatest complaint with this guide: statements are made that aren't fully explained so that someone who [i]needs[/i] a guide like this one won't find it as useful as they might. Another complaint: flipping back and forth in examples from 7th to 14th level gives the impression that 7th level sorcerers can do things that really aren't feasible for a character of that level. Clarifying this might help prevent arguments like the 7th level sorcerer and crafting metamagic rods that occurred upthread. [/QUOTE]
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