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General Tabletop Discussion
D&D Older Editions
A Historical Look at the OSR
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<blockquote data-quote="Bedrockgames" data-source="post: 8516861" data-attributes="member: 85555"><p>To me the OSR is a movement that started in the 2000s, when you had a renaissance in old school gaming (particularly with things like retro clones). But it has had several waves of development too so I think you can speak of 1st wave, 2nd wave, etc. </p><p></p><p>I was on the periphery of it but never fully invested in the whole retroclone thing. For me I just started going back to the classic books around the same time and found there was a lot in the OSR that I could draw on for my table (for me it was less about system and more about approaches to campaigns and adventures). I think fundamentally it is a 'lets not throw the baby out with the bath water" approach----not one true way, but going back and looking at what systems, tools and techniques are useful that may not have as much currency anymore. There was a time prior when if you mentioned AD&D or the old books, people would joke about them in a negative way (with the widespread assumption that the old games were clunky and kind of nonsensical and that newer iterations had streamlined and improved things). OSR is about not leaping to that conclusion and examining those things and see if you prefer them, if you can make use of them. For me a lot of it was about more open adventure structures, leaning into it being a game, etc. And I also found when I went back and tried old systems (for instance 2E to run Ravenloft, I was surprised how going back to that system, rather than playing it with 3E which is what I had been doing for years, instantly brought the old feel of play back that I loved (and had previously just chalked up to nostalgia).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8516861, member: 85555"] To me the OSR is a movement that started in the 2000s, when you had a renaissance in old school gaming (particularly with things like retro clones). But it has had several waves of development too so I think you can speak of 1st wave, 2nd wave, etc. I was on the periphery of it but never fully invested in the whole retroclone thing. For me I just started going back to the classic books around the same time and found there was a lot in the OSR that I could draw on for my table (for me it was less about system and more about approaches to campaigns and adventures). I think fundamentally it is a 'lets not throw the baby out with the bath water" approach----not one true way, but going back and looking at what systems, tools and techniques are useful that may not have as much currency anymore. There was a time prior when if you mentioned AD&D or the old books, people would joke about them in a negative way (with the widespread assumption that the old games were clunky and kind of nonsensical and that newer iterations had streamlined and improved things). OSR is about not leaping to that conclusion and examining those things and see if you prefer them, if you can make use of them. For me a lot of it was about more open adventure structures, leaning into it being a game, etc. And I also found when I went back and tried old systems (for instance 2E to run Ravenloft, I was surprised how going back to that system, rather than playing it with 3E which is what I had been doing for years, instantly brought the old feel of play back that I loved (and had previously just chalked up to nostalgia). [/QUOTE]
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