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A Humble Request: A Non-Vancian "Leader" in the PHB
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<blockquote data-quote="steeldragons" data-source="post: 5972115" data-attributes="member: 92511"><p>Ideally to my 5e, the warlord will be a Theme to be added to any class...but, obviously, most likely would be chosen by Fighters. It's kinda like they just took the "leadership" traits that a Fighter should (though never mechanically had) have and ripped them out of the Fighter and then people continued to say "but the fighter doesn't have anything to do! I need dailies/maneuvers/exploits/whatever to make me feel important!</p><p></p><p>It seems to me, in pretty much every fantasy bit of literature the leader of a group, calling the shots and making most decisions, coming up with plans, etc...is the guy in front with the sword...a.k.a. [traditionally] the Fighter!</p><p></p><p>Give them some "inspirational/bolstering" attributes (temp HP? Bonuses to saves against fear or confusion, etc.), some "field medic"/Heal skill kinda mundane healing (you train in combat, you see wounds in combat, you pick up what kinds of wounds need what kinds of treatment. It seems obvious and flavorful-logic to me.)</p><p></p><p>I'd go with a ranger also...give them some mundane herbalist healing and whatever "favored enemy/quarry" stuff they get should be allowed to give their allies some advantage (telling them where to hit/what an enemies weaknesses are, etc.), at least in certain circumstances. And for those that say a ranger is/should be a "sniper/striker" there's absolutely no reason one can't "lead from behind", as it were.</p><p></p><p>Clerics (and Druids and maybe Bards to a lesser extent) would be the magical healers, so they could heal in-combat or out-of-combat...and have a Heal skill for non-magical healing as well. But I think many other classes ought to have non-magical healing available for them, either as a class feature (as above) or as a choose-able theme/background/skill (which it seems they have covered already). But these are really "support" characters. That's what they are...why they were ever labeled as "leaders" just because they could heal never made any sense to me.</p><p></p><p>Ideally, if they worked Necromancers as I see/fluff them, dealing in life/nega-life energies, then they could magically heal as well. Also explains why they always seem to have scads of minions -living and undead0 to command...more through fear and control than respect or inspriation...but they're "leading" nonetheless...but that's getting into Vancian "leader/healers" and that's not what this thread is about.</p><p></p><p>So, yes...I say put the "leadership" back in the hands it belongs...the Fighter...normal Fighter with nothing special needed! Just part of their gained class abilities. And then if you want to be "extra good" at it, specialize in commanding troops, etc. go for the Warlord Theme (or/as an "Advanced"/secondary theme, maybe).</p><p></p><p>Just my coppers. Take 'em for what they're worth (.01 cent each on the dollar <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5972115, member: 92511"] Ideally to my 5e, the warlord will be a Theme to be added to any class...but, obviously, most likely would be chosen by Fighters. It's kinda like they just took the "leadership" traits that a Fighter should (though never mechanically had) have and ripped them out of the Fighter and then people continued to say "but the fighter doesn't have anything to do! I need dailies/maneuvers/exploits/whatever to make me feel important! It seems to me, in pretty much every fantasy bit of literature the leader of a group, calling the shots and making most decisions, coming up with plans, etc...is the guy in front with the sword...a.k.a. [traditionally] the Fighter! Give them some "inspirational/bolstering" attributes (temp HP? Bonuses to saves against fear or confusion, etc.), some "field medic"/Heal skill kinda mundane healing (you train in combat, you see wounds in combat, you pick up what kinds of wounds need what kinds of treatment. It seems obvious and flavorful-logic to me.) I'd go with a ranger also...give them some mundane herbalist healing and whatever "favored enemy/quarry" stuff they get should be allowed to give their allies some advantage (telling them where to hit/what an enemies weaknesses are, etc.), at least in certain circumstances. And for those that say a ranger is/should be a "sniper/striker" there's absolutely no reason one can't "lead from behind", as it were. Clerics (and Druids and maybe Bards to a lesser extent) would be the magical healers, so they could heal in-combat or out-of-combat...and have a Heal skill for non-magical healing as well. But I think many other classes ought to have non-magical healing available for them, either as a class feature (as above) or as a choose-able theme/background/skill (which it seems they have covered already). But these are really "support" characters. That's what they are...why they were ever labeled as "leaders" just because they could heal never made any sense to me. Ideally, if they worked Necromancers as I see/fluff them, dealing in life/nega-life energies, then they could magically heal as well. Also explains why they always seem to have scads of minions -living and undead0 to command...more through fear and control than respect or inspriation...but they're "leading" nonetheless...but that's getting into Vancian "leader/healers" and that's not what this thread is about. So, yes...I say put the "leadership" back in the hands it belongs...the Fighter...normal Fighter with nothing special needed! Just part of their gained class abilities. And then if you want to be "extra good" at it, specialize in commanding troops, etc. go for the Warlord Theme (or/as an "Advanced"/secondary theme, maybe). Just my coppers. Take 'em for what they're worth (.01 cent each on the dollar ;). --SD [/QUOTE]
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A Humble Request: A Non-Vancian "Leader" in the PHB
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