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General Tabletop Discussion
*Pathfinder & Starfinder
A hundred and one campaign ideas
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<blockquote data-quote="Psychotic Jim" data-source="post: 5249054" data-attributes="member: 547"><p>So with all the pathfinder goodness out there (especially with the new classes coming out), it could really make for some interesting campaign and adventure ideas. So I figure, let's see what ideas we can brainstorm, and maybe we can get ideas for a hundred and one of 'em. Here's the short and sweet format I'll be using:</p><p></p><p><strong>Campaign Or Adventure Name</strong></p><p><strong>Short Hook</strong>: Brief zinger to get their attention</p><p><strong>Scope</strong>: The most likely duration of the idea (long term, short term, etc), classification (adventure, adventure arc, campaign, mini-campaign, etc), and scope (global, regional, local, etc)</p><p><strong>Premise</strong>: General description</p><p><strong>Player Characters</strong>: The likely traits suitable traits PCs will have for this game, possibly including personality, alignment, class, and race</p><p><strong>Starting Level:</strong> the ideal starting level</p><p></p><p>So for example, here's one:</p><p></p><p><strong>Ye Olde Alchemy Shop</strong></p><p><strong>Hook</strong>: Young alchemist, your departed uncle has left you a store to run in his stead.</p><p><strong>Scope</strong>: Longer duration adventure or mini-campaign, most likely local in scope</p><p><strong>Premise</strong>: So you've been bequeathed a rather out of the way shop in a distant land from someone you don't know. But the note the messenger gave you says that he wants you to have it. With your listed contact in hand, it's up to you how well the business does now, welcome to being your own man. Of course, the area you're in might not be the safest, and sometimes you'll have to go through some nasty critters to get those rare potion components. So you're gonna need a guard or two to watch your back. And the competition may not be friendly, so you're gonna need a face man to represent you in the community. </p><p><strong>Player characters</strong>: Any alignments (it's up to you how honest the shop will be run!), any races that are socially accepted. The owner of the shop will ideally be an alchemist (Advanced Player's Guide) or at least somebody with high ranks in Craft (alchemy) and the Brew Potion or Master Craftsman feat. The guard will likely be a warrior of some kind, or another martially skilled person. And the face man representative will likely be a skill monkey (bard or rogue with social skills) but may also be an enchanter or sorcerer. Any left over slots could be filled by other characters who would want to get involved (perhaps a cleric from the god of artifice has an interest in this shop doing well?)</p><p><strong>Starting Levels</strong>: 1 (for an alchemist), 3 (for spellcasting characters with the brew potion feat), or 5 (nonspellcasters with Master Craftsman)</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5249054, member: 547"] So with all the pathfinder goodness out there (especially with the new classes coming out), it could really make for some interesting campaign and adventure ideas. So I figure, let's see what ideas we can brainstorm, and maybe we can get ideas for a hundred and one of 'em. Here's the short and sweet format I'll be using: [B]Campaign Or Adventure Name[/B] [B]Short Hook[/B]: Brief zinger to get their attention [B]Scope[/B]: The most likely duration of the idea (long term, short term, etc), classification (adventure, adventure arc, campaign, mini-campaign, etc), and scope (global, regional, local, etc) [B]Premise[/B]: General description [B]Player Characters[/B]: The likely traits suitable traits PCs will have for this game, possibly including personality, alignment, class, and race [B]Starting Level:[/B] the ideal starting level So for example, here's one: [B]Ye Olde Alchemy Shop[/B] [B]Hook[/B]: Young alchemist, your departed uncle has left you a store to run in his stead. [B]Scope[/B]: Longer duration adventure or mini-campaign, most likely local in scope [B]Premise[/B]: So you've been bequeathed a rather out of the way shop in a distant land from someone you don't know. But the note the messenger gave you says that he wants you to have it. With your listed contact in hand, it's up to you how well the business does now, welcome to being your own man. Of course, the area you're in might not be the safest, and sometimes you'll have to go through some nasty critters to get those rare potion components. So you're gonna need a guard or two to watch your back. And the competition may not be friendly, so you're gonna need a face man to represent you in the community. [B]Player characters[/B]: Any alignments (it's up to you how honest the shop will be run!), any races that are socially accepted. The owner of the shop will ideally be an alchemist (Advanced Player's Guide) or at least somebody with high ranks in Craft (alchemy) and the Brew Potion or Master Craftsman feat. The guard will likely be a warrior of some kind, or another martially skilled person. And the face man representative will likely be a skill monkey (bard or rogue with social skills) but may also be an enchanter or sorcerer. Any left over slots could be filled by other characters who would want to get involved (perhaps a cleric from the god of artifice has an interest in this shop doing well?) [B]Starting Levels[/B]: 1 (for an alchemist), 3 (for spellcasting characters with the brew potion feat), or 5 (nonspellcasters with Master Craftsman) [/QUOTE]
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