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<blockquote data-quote="Glade Riven" data-source="post: 5251316" data-attributes="member: 86468"><p><strong>The Hunt for the Great White Boar</strong></p><p> </p><p>Hook: Gather one and all, for the annual Hunt for the Great White Boar is now upon us! Fame and fortune to the person who successfully brings in the Great White Boar!</p><p> </p><p>Scope: A session or three mission or introductory mission to a larger campaign.</p><p> </p><p>Premise: The Hunt for the Great White Boar is an annual countryside event to kill a great white boar. Sinister deeds are in the works, however, as the party finds themselves hunted by a noble scion who has taken to hunting the hunters. Makes a great start to a campaign as all sorts of interesting things can be done with the fall-out of battle with the scion and his friends (did he escape or die? Will the PCs seek vengeance or the scion's family?).</p><p> </p><p>Starting Level: Any. Because the main threat to the players is a party consisting of a noble scion and his/her ruffian friends, the situation is easily scalable.</p><p> </p><p><strong>The Feasting House of Mad Thom</strong></p><p> </p><p>Hook: Weary from a day's worth of travel, the players come upon a lodge of revelry by the side of the road. Not all is as it seems, however.</p><p> </p><p>Scope: A session or three mission or introductory mission to a larger campaign.</p><p> </p><p>Premise: The lodge is a trap by a number of fey. The players have a number of skill checks and saves to see if they notice something is amiss. For example: A tune plays in the background of a popular ditty called "The Feasting House of Mad Thom" (a successful check and they remember the lyrics to the song, bards get a bonus for being bards). A series of saves are given at each juncture (one to keep from falling asleep, another to resist a spell to change them into another race (like goblins), a third to wake up before permanency is cast upon them). Continual failure (or if a PC that does succeed on a check is a jerk and lets the others succumb) and everybody wakes up in an empty field the next day as a goblin. The fey are not interested in a fight, so once the gig is up they vanish.</p><p> </p><p>Fallout: If anybody is permanently turned into a goblin, it makes a great quest to get changed back. Otherwise, within 24 hours the spell wears off and the party has to suffer the trama of having been a goblin for a day.</p><p> </p><p>Spell note: the effect that turns them into goblins is essentially a limited wish, with the permanency effect a second limited wish. Rule bending? Probably, but that's XDMing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p>Starting Level: When I did it, the PCs were at level 2. The PCs should be at a low enough level that they can't get easy access to limited wish to break the spell.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5251316, member: 86468"] [B]The Hunt for the Great White Boar[/B] Hook: Gather one and all, for the annual Hunt for the Great White Boar is now upon us! Fame and fortune to the person who successfully brings in the Great White Boar! Scope: A session or three mission or introductory mission to a larger campaign. Premise: The Hunt for the Great White Boar is an annual countryside event to kill a great white boar. Sinister deeds are in the works, however, as the party finds themselves hunted by a noble scion who has taken to hunting the hunters. Makes a great start to a campaign as all sorts of interesting things can be done with the fall-out of battle with the scion and his friends (did he escape or die? Will the PCs seek vengeance or the scion's family?). Starting Level: Any. Because the main threat to the players is a party consisting of a noble scion and his/her ruffian friends, the situation is easily scalable. [B]The Feasting House of Mad Thom[/B] Hook: Weary from a day's worth of travel, the players come upon a lodge of revelry by the side of the road. Not all is as it seems, however. Scope: A session or three mission or introductory mission to a larger campaign. Premise: The lodge is a trap by a number of fey. The players have a number of skill checks and saves to see if they notice something is amiss. For example: A tune plays in the background of a popular ditty called "The Feasting House of Mad Thom" (a successful check and they remember the lyrics to the song, bards get a bonus for being bards). A series of saves are given at each juncture (one to keep from falling asleep, another to resist a spell to change them into another race (like goblins), a third to wake up before permanency is cast upon them). Continual failure (or if a PC that does succeed on a check is a jerk and lets the others succumb) and everybody wakes up in an empty field the next day as a goblin. The fey are not interested in a fight, so once the gig is up they vanish. Fallout: If anybody is permanently turned into a goblin, it makes a great quest to get changed back. Otherwise, within 24 hours the spell wears off and the party has to suffer the trama of having been a goblin for a day. Spell note: the effect that turns them into goblins is essentially a limited wish, with the permanency effect a second limited wish. Rule bending? Probably, but that's XDMing. :P Starting Level: When I did it, the PCs were at level 2. The PCs should be at a low enough level that they can't get easy access to limited wish to break the spell. [/QUOTE]
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