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A idea for a change to YB. More info/new idea at end of thread
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<blockquote data-quote="Zappo" data-source="post: 92480" data-attributes="member: 633"><p>I don't think this would be a good idea. </p><p></p><p>First of all, it would cause a vast increase in the average power level. "So what?", you say. It would also vastly increase the game's complexity, simply because the average character will have a greater number of special powers. And one of YB's strong points is its simplicity. New players would gain a huge number of powers after very few fights, with just some luck. Which means they would have to learn more rules quickly - people don't like that. Yeah, the rules are simple, but learning <em>when</em> to use Fist of Fury, or the way to maximize the efficiency of a Sash's yen use, are not things you get immediately.</p><p></p><p>Then, there's another thing. YB is partly a roleplaying game, and so you feel that you should have a greater control of your character's advancement. However, in any roleplaying game luck and the DM (external factors) have a great influence on your character. There's nothing wrong or strange about external factors having a great influence on your character. The skill of a roleplayer is in imagining what his character would do in any situation - not just in situations he created himself. I already have in mind what I will do should Kerall die, or become very high tier, or get corrupted, for example, despite the fact that I don't want any of those things happening right now.</p><p></p><p>Which leads me on a tangent to the topic of Corruption/Redemption. I feel this is a related topic since the degree of control the player has on a character is the main trouble in each. I will never reject a fight with a Dark warrior who could corrupt Kerall, just because he might do it (right now, I will reject it 'cause I'm yellow belt <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)!</p><p>I know and accept that I don't have the total control of Kerall's fate. It's normal in any roleplaying game. What's the point of playing if the character can only go in the direction you planned? You could just as well sit down and write a novel. Yes, I didn't expect that Kerall would still be a Yellow Belt 0 with no yen after eleven fights, and I don't like it really, but what you see as a hindrance to roleplaying, I see as an occasion, or a challenge.</p></blockquote><p></p>
[QUOTE="Zappo, post: 92480, member: 633"] I don't think this would be a good idea. First of all, it would cause a vast increase in the average power level. "So what?", you say. It would also vastly increase the game's complexity, simply because the average character will have a greater number of special powers. And one of YB's strong points is its simplicity. New players would gain a huge number of powers after very few fights, with just some luck. Which means they would have to learn more rules quickly - people don't like that. Yeah, the rules are simple, but learning [i]when[/i] to use Fist of Fury, or the way to maximize the efficiency of a Sash's yen use, are not things you get immediately. Then, there's another thing. YB is partly a roleplaying game, and so you feel that you should have a greater control of your character's advancement. However, in any roleplaying game luck and the DM (external factors) have a great influence on your character. There's nothing wrong or strange about external factors having a great influence on your character. The skill of a roleplayer is in imagining what his character would do in any situation - not just in situations he created himself. I already have in mind what I will do should Kerall die, or become very high tier, or get corrupted, for example, despite the fact that I don't want any of those things happening right now. Which leads me on a tangent to the topic of Corruption/Redemption. I feel this is a related topic since the degree of control the player has on a character is the main trouble in each. I will never reject a fight with a Dark warrior who could corrupt Kerall, just because he might do it (right now, I will reject it 'cause I'm yellow belt ;))! I know and accept that I don't have the total control of Kerall's fate. It's normal in any roleplaying game. What's the point of playing if the character can only go in the direction you planned? You could just as well sit down and write a novel. Yes, I didn't expect that Kerall would still be a Yellow Belt 0 with no yen after eleven fights, and I don't like it really, but what you see as a hindrance to roleplaying, I see as an occasion, or a challenge. [/QUOTE]
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