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A idea for a change to YB. More info/new idea at end of thread
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<blockquote data-quote="Wicht" data-source="post: 92757" data-attributes="member: 221"><p>I will weigh in again, though Reiella and Zappo are making most of the points I would make.</p><p></p><p>1) If people are only playing the game to advance in ranks and are quitting because they are not advancing fast enough for their own taste, well, that sounds a bit like powergaming to me, not an interest in character development.</p><p></p><p>2) Taking away the ability to lose would greatly skew the game in favor of those who play fanatically and newcomers would have an ever increasing chance of losing thus making it less fun for them.</p><p></p><p>3) Losing ranks is not the same as losing a tier. At the moment losing a tier is difficult, especially for the honor fighters. Rank wins and loss is often similar to the motions of a yo-yo I will agree. But I do not see all that many losing tiers (a few but not many).</p><p></p><p>4) IMO gaining a tier, especially at the higher levels, should not be all that easy. My idea is that people should shoot through the first two tiers fairly quickly but getting through the next few tiers should be grueling. And IMO this makes the ultimate victory that much sweeter in the end. </p><p></p><p>5) Just as not every boxer gets to experience the joys of a championship and just as every athlete does not get a gold medal, not all kung-fu fighters should eventually reign supreme. </p><p></p><p>6) I would still play (I think) if the rules were changed but the game would lose some of its appeal to me as all harm from losses are wiped away and it becomes a constant drive to reach the next power-level. To reiterate my first point, this is not IMO role-playing, it is power gaming, and while I am not that bothered with power gaming per se, it is not my ultimate reason for enjoying YB.</p></blockquote><p></p>
[QUOTE="Wicht, post: 92757, member: 221"] I will weigh in again, though Reiella and Zappo are making most of the points I would make. 1) If people are only playing the game to advance in ranks and are quitting because they are not advancing fast enough for their own taste, well, that sounds a bit like powergaming to me, not an interest in character development. 2) Taking away the ability to lose would greatly skew the game in favor of those who play fanatically and newcomers would have an ever increasing chance of losing thus making it less fun for them. 3) Losing ranks is not the same as losing a tier. At the moment losing a tier is difficult, especially for the honor fighters. Rank wins and loss is often similar to the motions of a yo-yo I will agree. But I do not see all that many losing tiers (a few but not many). 4) IMO gaining a tier, especially at the higher levels, should not be all that easy. My idea is that people should shoot through the first two tiers fairly quickly but getting through the next few tiers should be grueling. And IMO this makes the ultimate victory that much sweeter in the end. 5) Just as not every boxer gets to experience the joys of a championship and just as every athlete does not get a gold medal, not all kung-fu fighters should eventually reign supreme. 6) I would still play (I think) if the rules were changed but the game would lose some of its appeal to me as all harm from losses are wiped away and it becomes a constant drive to reach the next power-level. To reiterate my first point, this is not IMO role-playing, it is power gaming, and while I am not that bothered with power gaming per se, it is not my ultimate reason for enjoying YB. [/QUOTE]
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