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A idea for a change to YB. More info/new idea at end of thread
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<blockquote data-quote="Berandor" data-source="post: 95234" data-attributes="member: 225"><p>Man, after reading through all this, here's my take.</p><p></p><p>Losses and loss of rank are part of the game, must be part of the game. When I fight and now my next fight will put me down a tier, it is just a different feeling. Suspense, thrill, <em>fun</em>.</p><p>If I wouldn't lose ranks, I would just stoically hit the "generate move" button the whole day, not caring why or how.</p><p></p><p>This is like that stupid RPG hoax where you just click on a button, random sounds are displayed, and you level up all the time.</p><p></p><p>Click, click, click - Green belt 0. Click, click, click, click, Green Belt 1...</p><p></p><p>As it stands now, I already think the tiers have too many powers, and I am always confused and unsure as to what exactly I would be facing. That would even grow stronger without losses. Furthermore, as higher tiers are statisitically in an advantage to win against a lower tier, it would probably end up in two leagues; one with lower tier fighters wanting to get up, and one with high tiers. I'd gues the Tier 3/4 would be less populated.</p><p></p><p>The problem, imo, isn't the tier system. It's the way people think of their characters. As YB is a game of pure chance, it is not very likely that your character will become a power to reckon for a long time.</p><p>However, people get very closely tied to their character, and when you are tied to her, you want some control of her fate. You don't want to rely on luck. That's fine, but it isn't suited for YB at all.</p><p>The same goes with plans you make for your character. If you have grand plans that have to be implemented, it most assuredly won't work. YB simply isn't meant for this complexity. To a great part, you must follow the flow of chance, and change your expectations to meet the situation.</p><p></p><p>Vanor doesn't want to fight anymore so he won't lose the dojo. Why? It's not like this dojo has any in-game bearing if he doesn't fight. His reasons are purely IC.However, why not go through a different route? Why not change the IC reasons? Vanor could go out fighting to further his dojo's prominence.</p><p>It's as if you'd get a +2 sword in D&D, and then stay at home so as not to lose it.</p><p>What do you think is your student's opinion towards a master that stopped fighting before his actual peak of ability, simply out of fear?</p><p>Towards a master they are bound to surpass once, a grave insult in the asian-flavored world most people play YB in.</p><p></p><p>We all saw what happens with too detailed character plans with Ycekhold... I can't count how often he wrote some OOC stuff into fights (his own and others) because some description, event or fight result didn't correspond with his plans.</p><p></p><p>Another problem of too emotionally tied characters is the fight scene. Nobody fights a higher tier. It really seems as if no-one was able to face loss. What's the harm in trying it out? IC, you try your skills at a master's hand. OOC, you could gain a lot of ranks.</p><p>I beat Gray, and immediately jumped from WB to Dark Warrior. Then I beat Kalanyr (1 rank higher) and became Dark Knight. It's possible - though perhaps unlikely.</p><p></p><p>But YB is a game of fun, and when I lost to meowth with two of her sig styles generated for my move, it was as much fun as winning the other fights.</p><p></p><p>I just think people need to accept that YB needs a certain amount of risk involved. Everytime you fight, you risk your character development. You risk your power. This risk is always there because Lady Luck is a fickle lass, indeed.</p><p>But all you need to be is willing to put yourself at her mercy (more or less, as you have some powers to influence her doing).</p><p></p><p>Risk it.</p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 95234, member: 225"] Man, after reading through all this, here's my take. Losses and loss of rank are part of the game, must be part of the game. When I fight and now my next fight will put me down a tier, it is just a different feeling. Suspense, thrill, [i]fun[/i]. If I wouldn't lose ranks, I would just stoically hit the "generate move" button the whole day, not caring why or how. This is like that stupid RPG hoax where you just click on a button, random sounds are displayed, and you level up all the time. Click, click, click - Green belt 0. Click, click, click, click, Green Belt 1... As it stands now, I already think the tiers have too many powers, and I am always confused and unsure as to what exactly I would be facing. That would even grow stronger without losses. Furthermore, as higher tiers are statisitically in an advantage to win against a lower tier, it would probably end up in two leagues; one with lower tier fighters wanting to get up, and one with high tiers. I'd gues the Tier 3/4 would be less populated. The problem, imo, isn't the tier system. It's the way people think of their characters. As YB is a game of pure chance, it is not very likely that your character will become a power to reckon for a long time. However, people get very closely tied to their character, and when you are tied to her, you want some control of her fate. You don't want to rely on luck. That's fine, but it isn't suited for YB at all. The same goes with plans you make for your character. If you have grand plans that have to be implemented, it most assuredly won't work. YB simply isn't meant for this complexity. To a great part, you must follow the flow of chance, and change your expectations to meet the situation. Vanor doesn't want to fight anymore so he won't lose the dojo. Why? It's not like this dojo has any in-game bearing if he doesn't fight. His reasons are purely IC.However, why not go through a different route? Why not change the IC reasons? Vanor could go out fighting to further his dojo's prominence. It's as if you'd get a +2 sword in D&D, and then stay at home so as not to lose it. What do you think is your student's opinion towards a master that stopped fighting before his actual peak of ability, simply out of fear? Towards a master they are bound to surpass once, a grave insult in the asian-flavored world most people play YB in. We all saw what happens with too detailed character plans with Ycekhold... I can't count how often he wrote some OOC stuff into fights (his own and others) because some description, event or fight result didn't correspond with his plans. Another problem of too emotionally tied characters is the fight scene. Nobody fights a higher tier. It really seems as if no-one was able to face loss. What's the harm in trying it out? IC, you try your skills at a master's hand. OOC, you could gain a lot of ranks. I beat Gray, and immediately jumped from WB to Dark Warrior. Then I beat Kalanyr (1 rank higher) and became Dark Knight. It's possible - though perhaps unlikely. But YB is a game of fun, and when I lost to meowth with two of her sig styles generated for my move, it was as much fun as winning the other fights. I just think people need to accept that YB needs a certain amount of risk involved. Everytime you fight, you risk your character development. You risk your power. This risk is always there because Lady Luck is a fickle lass, indeed. But all you need to be is willing to put yourself at her mercy (more or less, as you have some powers to influence her doing). Risk it. Berandor [/QUOTE]
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