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A idea for a change to YB. More info/new idea at end of thread
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<blockquote data-quote="Zappo" data-source="post: 95890" data-attributes="member: 633"><p>The buffer ranks should be enough to preserve a dojo. You've got to lose four times in a row to lose a dojo. Even if victory was 50-50, whenever you are Green Belt 0, you have 1/16 chance of losing the dojo after the next four fights. I call it an acceptable risk.</p><p></p><p>Then, from an IC point of view, a dojo does not magically disappear when its master has a bad luck streak and loses it. The master will return soon enough. Some of the disciple will wait for him. Some will leave and then come back. With the old rules, I lost my Gang twice (no buffer ranks), and I roleplayed through the chaos ensuing my defeat, and my return to the gang, and it was cool, and it was fun. I recall that there was for a time a concrete possibility that Bayne would become Gang Boss and I would be forced to join his gang - after Kerall had talked to him and invited him to his gang. The boss becoming the thug. I liked the idea a lot from a roleplaying perspective, even if my character would have got the shor stick; it didn't happen, though.</p><p></p><p>Again, the trouble isn't any particular aspect of the game, but the general fact that some players want total and complete control over whatever happens to their character. This simply doesn't work, it doesn't work in YB and it doesn't work in any RPG; you are not writing a novel.</p><p></p><p>Anyway, my biggest trouble by far with Vanor's proposal is the total lack of challenge in the game. I frankly don't care if someone else gets to tier 6 in a week. I'm not competing against him.</p></blockquote><p></p>
[QUOTE="Zappo, post: 95890, member: 633"] The buffer ranks should be enough to preserve a dojo. You've got to lose four times in a row to lose a dojo. Even if victory was 50-50, whenever you are Green Belt 0, you have 1/16 chance of losing the dojo after the next four fights. I call it an acceptable risk. Then, from an IC point of view, a dojo does not magically disappear when its master has a bad luck streak and loses it. The master will return soon enough. Some of the disciple will wait for him. Some will leave and then come back. With the old rules, I lost my Gang twice (no buffer ranks), and I roleplayed through the chaos ensuing my defeat, and my return to the gang, and it was cool, and it was fun. I recall that there was for a time a concrete possibility that Bayne would become Gang Boss and I would be forced to join his gang - after Kerall had talked to him and invited him to his gang. The boss becoming the thug. I liked the idea a lot from a roleplaying perspective, even if my character would have got the shor stick; it didn't happen, though. Again, the trouble isn't any particular aspect of the game, but the general fact that some players want total and complete control over whatever happens to their character. This simply doesn't work, it doesn't work in YB and it doesn't work in any RPG; you are not writing a novel. Anyway, my biggest trouble by far with Vanor's proposal is the total lack of challenge in the game. I frankly don't care if someone else gets to tier 6 in a week. I'm not competing against him. [/QUOTE]
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A idea for a change to YB. More info/new idea at end of thread
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