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A Keep On The Borderland OOC
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<blockquote data-quote="Axel" data-source="post: 5691902" data-attributes="member: 93196"><p>Character pencil sketch below. Better details to come once we have a Rogue's Gallery etc.</p><p> </p><p>Sh'aah</p><p>Male Half-orc Ranger (favoured class)</p><p>Str 18 Dex 14 Con 15 Int 9 Wis 13 Cha 7</p><p>Traits Outcast, Highlander</p><p>Skills (incl. FC bonus for level 1 and 2) - ranks only. Climb +2, Handle Animal +2, Knowledge (Geography) +1, Knowledge (Nature) +2, Perception +1, Stealth +2, Survival +2</p><p> </p><p>Feats </p><p>LvL 1 Deepsight (120' darkvision)</p><p>Ranger 2: Two weapon fighting </p><p> </p><p>Favoured enemy: Fey</p><p> </p><p>General background:</p><p> </p><p>The nomadic Orcish tribes of the region have been in conflict with the Fey creatures for generations. Like most conflicts, the problem centers around food. The Orcs claim first priority to the best hunting grounds and use their numbers and sheer physical size to enforce their claims as widely as possible. The Fey counter with stealth, cunning and magic. The comparatively recent intrusion of human settlers and a new set of problems have done little to change things.</p><p> </p><p>Sh'aah has been, and always will be, ugly, a bastard and an ugly bastard - generally in that order. The product of an unwilling coupling during an Orc raid on a human settlement, he was raised by his human family only as long as it took for him to learn to walk. </p><p> </p><p>Forced to live on the margins of human society and fight tooth, tusk and nail for every scrap of comfort, he has learned to use his size to advantage over other humans. Survivial was tough, but Sh'aah was a fighter. Once he reached adolescence, Sh'aah took to wandering the untracked wild foothills - removing himself from the constant judgement of his racial forebears. He didn't realise how dangerous a place it was (and still is), and was nearly killed by a hunting pack of fey creatures that mistook him for an Orc tribal.</p><p> </p><p>Left bleeding and unconscious, presumed dead, he was found by a group that called themselves the Wardens of the Midnight Sun. The Wardens were an old, loosely defined group, not aligned to either of the old factions and dedicated to preventing an all-out racial war. They realised that occasional conflicts kept the numbers down on both sides, which only benifited the region as a whole. Provided neither Fey nor Orcs ever unified under a single leader, the status quo could continue. Lethal action to remove potential leaders on both sides early was a necessary evil - to prevent the greater evil.</p><p> </p><p>Sh'aa was raised by the Wardens, who taught him more in a few years of practical experience than he had ever learned fending for himself. He has not forgotten his treatment at the hands of the Fey, and is not shy of killing any that are unwary enough to cross his path. Sh'aa became a capable hunter, living on the margins of human society and spending long stretches of time alone in the wilderness or on "business trips" with the Wardens. He prefers to act at night - his Orcish heritage and long periods of time in solitude at night have finely honed his natural darkvision.</p><p> </p><p>Keen to gain any form of the luxuries enjoyed by humans, or the reputation enjoyed by the Orcish tribes, Sh'aah leaped at the opportunity to become a guide and tracker for the newly arrived - and wealthy looking - humans.</p></blockquote><p></p>
[QUOTE="Axel, post: 5691902, member: 93196"] Character pencil sketch below. Better details to come once we have a Rogue's Gallery etc. Sh'aah Male Half-orc Ranger (favoured class) Str 18 Dex 14 Con 15 Int 9 Wis 13 Cha 7 Traits Outcast, Highlander Skills (incl. FC bonus for level 1 and 2) - ranks only. Climb +2, Handle Animal +2, Knowledge (Geography) +1, Knowledge (Nature) +2, Perception +1, Stealth +2, Survival +2 Feats LvL 1 Deepsight (120' darkvision) Ranger 2: Two weapon fighting Favoured enemy: Fey General background: The nomadic Orcish tribes of the region have been in conflict with the Fey creatures for generations. Like most conflicts, the problem centers around food. The Orcs claim first priority to the best hunting grounds and use their numbers and sheer physical size to enforce their claims as widely as possible. The Fey counter with stealth, cunning and magic. The comparatively recent intrusion of human settlers and a new set of problems have done little to change things. Sh'aah has been, and always will be, ugly, a bastard and an ugly bastard - generally in that order. The product of an unwilling coupling during an Orc raid on a human settlement, he was raised by his human family only as long as it took for him to learn to walk. Forced to live on the margins of human society and fight tooth, tusk and nail for every scrap of comfort, he has learned to use his size to advantage over other humans. Survivial was tough, but Sh'aah was a fighter. Once he reached adolescence, Sh'aah took to wandering the untracked wild foothills - removing himself from the constant judgement of his racial forebears. He didn't realise how dangerous a place it was (and still is), and was nearly killed by a hunting pack of fey creatures that mistook him for an Orc tribal. Left bleeding and unconscious, presumed dead, he was found by a group that called themselves the Wardens of the Midnight Sun. The Wardens were an old, loosely defined group, not aligned to either of the old factions and dedicated to preventing an all-out racial war. They realised that occasional conflicts kept the numbers down on both sides, which only benifited the region as a whole. Provided neither Fey nor Orcs ever unified under a single leader, the status quo could continue. Lethal action to remove potential leaders on both sides early was a necessary evil - to prevent the greater evil. Sh'aa was raised by the Wardens, who taught him more in a few years of practical experience than he had ever learned fending for himself. He has not forgotten his treatment at the hands of the Fey, and is not shy of killing any that are unwary enough to cross his path. Sh'aa became a capable hunter, living on the margins of human society and spending long stretches of time alone in the wilderness or on "business trips" with the Wardens. He prefers to act at night - his Orcish heritage and long periods of time in solitude at night have finely honed his natural darkvision. Keen to gain any form of the luxuries enjoyed by humans, or the reputation enjoyed by the Orcish tribes, Sh'aah leaped at the opportunity to become a guide and tracker for the newly arrived - and wealthy looking - humans. [/QUOTE]
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