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A Keep On The Borderland OOC
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<blockquote data-quote="Dr Simon" data-source="post: 5725816" data-attributes="member: 21938"><p>Well, it's just a thought.</p><p></p><p>What I've managed to find so far:</p><p></p><p>From Heroes of Battle</p><p></p><p>A "Rally Check" is based on Charisma, commander level and rank. Diplomacy and Initimidate give synergy bonuses to this check, Bluff can also be used to raise troop morale by "talking them up".</p><p></p><p>From Cry Havoc</p><p></p><p>A "Command check" is either Cha plus BAB <em>or</em> a Profession (military commander) check <em>o</em>r a Diplomacy/Intimidate check at -5, whichever is higher.</p><p></p><p>I can find nothing in the PFRD about troop combat and influencing large groups.</p><p></p><p>Now, Diplomacy and Intimidate would work perfectly well as alternative skills to achieve the same thing. To me, though, Diplomacy is persuading someone to be on your side whereas Inimidate is brow-beating someone into doing something. Both could be methods of command, what I'm reaching for is simply telling someone to do something and they obey, not necesasrily for love or for fear, but for duty or simple power of presence. I guess Charisma plus character level might work just as well, although I'd also like something where a character could put more resources into it if they so chose. I guess synergy bonuses* from Diplomacy or Intimidate would be one way, traits and feats another. Also something that isn't just applicable to commanding troops.</p><p></p><p>*Although PF doesn't use synergy.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5725816, member: 21938"] Well, it's just a thought. What I've managed to find so far: From Heroes of Battle A "Rally Check" is based on Charisma, commander level and rank. Diplomacy and Initimidate give synergy bonuses to this check, Bluff can also be used to raise troop morale by "talking them up". From Cry Havoc A "Command check" is either Cha plus BAB [I]or[/I] a Profession (military commander) check [I]o[/I]r a Diplomacy/Intimidate check at -5, whichever is higher. I can find nothing in the PFRD about troop combat and influencing large groups. Now, Diplomacy and Intimidate would work perfectly well as alternative skills to achieve the same thing. To me, though, Diplomacy is persuading someone to be on your side whereas Inimidate is brow-beating someone into doing something. Both could be methods of command, what I'm reaching for is simply telling someone to do something and they obey, not necesasrily for love or for fear, but for duty or simple power of presence. I guess Charisma plus character level might work just as well, although I'd also like something where a character could put more resources into it if they so chose. I guess synergy bonuses* from Diplomacy or Intimidate would be one way, traits and feats another. Also something that isn't just applicable to commanding troops. *Although PF doesn't use synergy. [/QUOTE]
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