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A Keep On The Borderlands: Arrival
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<blockquote data-quote="Axel" data-source="post: 5811746" data-attributes="member: 93196"><p><strong>Sh'aah</strong></p><p></p><p>Sh'aah grunted at Greggory's exultation during the chase, <span style="color: green">"Not there yet. Many things to go wrong." </span><span style="color: white">As if to stress the point, he waved his left arm in a general forward and left direction towards some lichen covered granite outcrops, adding </span><span style="color: green">"No go there. Slippery rocks. Follow!"</span><span style="color: white">.</span></p><p> </p><p>Without glancing back again, Sh'aah led the wild run further around to the right. The route would avoid having to climb to a ridge and back down again before reaching the ambush point. Less chance of a fall getting someone killed, and it gave a good angle to pass between the two ambush gullies. <em><span style="color: green">Keep to middle grounds for now. Less mistakes to make. In one hundred steps go low down. Hope they follow down. Then must take next valley to left. Then killing!!</span></em></p><p> </p><p><span style="color: white">[sblock=ooc]</span></p><p>NB, roll should be considered an Aid Another roll. Forgot to type that in.</p><p> </p><p>Well, even with a shocking Bluff modifier Sh'aah has probably succeeded in not being too blunt and direct. Probably for the first time in his life too...</p><p> </p><p>Stealth check for the main force (with no ACP?) sounds about right to me. Or use the (much) earlier Stealth roll to site the ambush point and modify for armour, PC skill checks etc. Wasn't the smartest move to send the two PCs with stealth off and away from the ambush.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 5811746, member: 93196"] [b]Sh'aah[/b] Sh'aah grunted at Greggory's exultation during the chase, [COLOR=green]"Not there yet. Many things to go wrong." [/COLOR][COLOR=white]As if to stress the point, he waved his left arm in a general forward and left direction towards some lichen covered granite outcrops, adding [/COLOR][COLOR=green]"No go there. Slippery rocks. Follow!"[/COLOR][COLOR=white].[/COLOR] Without glancing back again, Sh'aah led the wild run further around to the right. The route would avoid having to climb to a ridge and back down again before reaching the ambush point. Less chance of a fall getting someone killed, and it gave a good angle to pass between the two ambush gullies. [I][COLOR=green]Keep to middle grounds for now. Less mistakes to make. In one hundred steps go low down. Hope they follow down. Then must take next valley to left. Then killing!![/COLOR][/I] [I][COLOR=#008000][/COLOR][/I] [COLOR=white][sblock=ooc][/COLOR] NB, roll should be considered an Aid Another roll. Forgot to type that in. Well, even with a shocking Bluff modifier Sh'aah has probably succeeded in not being too blunt and direct. Probably for the first time in his life too... Stealth check for the main force (with no ACP?) sounds about right to me. Or use the (much) earlier Stealth roll to site the ambush point and modify for armour, PC skill checks etc. Wasn't the smartest move to send the two PCs with stealth off and away from the ambush. [/sblock] [/QUOTE]
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