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A Keep On The Borderlands: Arrival
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<blockquote data-quote="jkason" data-source="post: 5835723" data-attributes="member: 2710"><p>[sblock=ooc]Blargh! Sorry. Missed an update, I think. Given that I thought I posted moves I didn't post, this is both unsurprising but worrisome for my aging brain. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />[/sblock]</p><p></p><p><span style="color: plum">"Archers! Focus on the free Beastmen! Pick a single target and drop as many as you can instead of spreading yourselves thin!"</span> he calls out. As the archers move to respond, the Last Lion lets out a grunt as he hacks down another beastman from Bulwark's back. He spurs his mount around the creature engaged with Sh'aah, saying, <span style="color: plum">"There! under the rib, there's a breach in the hide."</span></p><p></p><p>The footmen move, trying to take advantage of their commander's chopping swath through the enemy, but only one manages to break through an opponent's guard.</p><p></p><p>The archers, shifted for best aim and coordination, don't fare much better, their arrows finding more homes in dirt or barely scratching flesh.</p><p></p><p>[sblock=actions]<strong>Bastian</strong>:</p><p><u>Standard:</u>Attack Beastman 9</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3395681/" target="_blank">Mounted Greatsword attack; damage (1d20+8=15, 2d6+4=15)</a></p><p></p><p>Hit, 15 damage. Since 12 damage killed one, I'm going to assume he's killed another. I'll edit if I'm wrong on that score.</p><p></p><p><u>Move:</u> Circle to flank 6. I believe Sh'ah is now in range of the Tactician ability, but I'm not sure if it travels with folks or with Bastian. If the latter, he'll get the extra +1d6 to attack.</p><p></p><p><strong>Infantry</strong><u>Move:</u>11& 12 North 5'steps (to flank BM 11), 13 & 14 to attack closest remaining BM they can reach with their moves. I don't think 15 can reach anyone, so just move him across the field as far as possible to engage the far side if there's a next round. </p><p></p><p><u>Standard:</u>Attacks. 11&12 get the flanking damage bonus. I don't think 13/14 can get into a flanking position with a single move (and can't charge since difficult terrain is involved)</p><p></p><p>Attacks 11&12, 13 &14</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3395683/" target="_blank">Attack 11; damage 11; attack 13; damage 13; attack 12; damage 12; attack 14; damage 14(1d20+4=11, 1d8+1d6=7, 1d20+2=4, 1d8=4, 1d20+4=7, 1d8+1d6=10, 1d20+2=15, 1d8=4)</a></p><p></p><p>One hit for 4 damage. Blech.</p><p></p><p><strong>Archers</strong><u>Move:</u> As necessary to bring the 3 beastmen across the way within primary (100') range, since they aren't in melee and thus there's no firing penalty <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p><u>Standard:</u> Longbow attacks vs. 12, then 10, then 8. Concentrating fire to drop one before moving on to the next one in the chain.</p><p></p><p>Okay, I screwed up the formatting for their rolls, and the result came out mangled. Here's the link to it, but the format's weird:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3395686/" target="_blank">Archer attacks; damage</a></p><p></p><p>Here's the re-roll I did with proper formatting:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3395689/" target="_blank">Archer attacks; damage (1d20+3=19, 1d8=4, 1d20+3=17, 1d8=1, 1d20+3=10, 1d8=2, 1d20+3=11, 1d8=8)</a></p><p></p><p>Second roll looks like only 2 hits for 5 damage total.[/sblock]</p><p></p><p>[sblock=ooc]2/4 tactician rounds remaining. Affects allies within 30'[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5835723, member: 2710"] [sblock=ooc]Blargh! Sorry. Missed an update, I think. Given that I thought I posted moves I didn't post, this is both unsurprising but worrisome for my aging brain. ;)[/sblock] [color=plum]"Archers! Focus on the free Beastmen! Pick a single target and drop as many as you can instead of spreading yourselves thin!"[/color] he calls out. As the archers move to respond, the Last Lion lets out a grunt as he hacks down another beastman from Bulwark's back. He spurs his mount around the creature engaged with Sh'aah, saying, [color=plum]"There! under the rib, there's a breach in the hide."[/color] The footmen move, trying to take advantage of their commander's chopping swath through the enemy, but only one manages to break through an opponent's guard. The archers, shifted for best aim and coordination, don't fare much better, their arrows finding more homes in dirt or barely scratching flesh. [sblock=actions][b]Bastian[/b]: [u]Standard:[/u]Attack Beastman 9 [url=http://invisiblecastle.com/roller/view/3395681/]Mounted Greatsword attack; damage (1d20+8=15, 2d6+4=15)[/url] Hit, 15 damage. Since 12 damage killed one, I'm going to assume he's killed another. I'll edit if I'm wrong on that score. [u]Move:[/u] Circle to flank 6. I believe Sh'ah is now in range of the Tactician ability, but I'm not sure if it travels with folks or with Bastian. If the latter, he'll get the extra +1d6 to attack. [b]Infantry[/b][u]Move:[/u]11& 12 North 5'steps (to flank BM 11), 13 & 14 to attack closest remaining BM they can reach with their moves. I don't think 15 can reach anyone, so just move him across the field as far as possible to engage the far side if there's a next round. [u]Standard:[/u]Attacks. 11&12 get the flanking damage bonus. I don't think 13/14 can get into a flanking position with a single move (and can't charge since difficult terrain is involved) Attacks 11&12, 13 &14 [url=http://invisiblecastle.com/roller/view/3395683/]Attack 11; damage 11; attack 13; damage 13; attack 12; damage 12; attack 14; damage 14(1d20+4=11, 1d8+1d6=7, 1d20+2=4, 1d8=4, 1d20+4=7, 1d8+1d6=10, 1d20+2=15, 1d8=4)[/url] One hit for 4 damage. Blech. [b]Archers[/b][u]Move:[/u] As necessary to bring the 3 beastmen across the way within primary (100') range, since they aren't in melee and thus there's no firing penalty :) [u]Standard:[/u] Longbow attacks vs. 12, then 10, then 8. Concentrating fire to drop one before moving on to the next one in the chain. Okay, I screwed up the formatting for their rolls, and the result came out mangled. Here's the link to it, but the format's weird: [url=http://invisiblecastle.com/roller/view/3395686/]Archer attacks; damage[/url] Here's the re-roll I did with proper formatting: [url=http://invisiblecastle.com/roller/view/3395689/]Archer attacks; damage (1d20+3=19, 1d8=4, 1d20+3=17, 1d8=1, 1d20+3=10, 1d8=2, 1d20+3=11, 1d8=8)[/url] Second roll looks like only 2 hits for 5 damage total.[/sblock] [sblock=ooc]2/4 tactician rounds remaining. Affects allies within 30'[/sblock] [/QUOTE]
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