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<blockquote data-quote="Kaodi" data-source="post: 5696409" data-attributes="member: 1231"><p><span style="font-size: 12px"><span style="color: RoyalBlue"><strong>Brother Comoray</strong></span></span></p><p>Human Crusader Cleric 3</p><p>Lawful Neutral</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong> 16</p><p><strong>DEX</strong> 10</p><p><strong>CON</strong> 14</p><p><strong>INT</strong> 10</p><p><strong>WIS</strong> 15</p><p><strong>CHA</strong> 13</p><p></p><p><strong><u>HP & DEFENSES</u></strong></p><p><strong>HP</strong> 39</p><p><strong>AC</strong> 19</p><p><strong>Touch AC</strong> 10</p><p><strong>FF AC</strong> 19</p><p><strong>Fort Save</strong> +5</p><p><strong>Reflex Save</strong> +1</p><p><strong>Will Save</strong> +5</p><p></p><p><strong><u>ATTACKS</u></strong></p><p><strong>Initiative</strong> +2</p><p><strong>Base Attack Bonus</strong> +2</p><p><strong>Combat Manuever Bonus</strong> +5</p><p><strong>Combat Maneuver Defense</strong> 15</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Diplomacy +5, Heal +7, Knowledge (Religion) +5, Profession (Soldier) +6, Sense Motive +6, Spellcraft +5</p><p><strong>Untrained</strong>: Acrobatics -8, Appraise +0, Bluff +1, Climb -5, Craft +0, Disguise +1, Escape Artist +0, Handle Animal +1, Intimidate +1, Knowledge +0, Linguistics +0, Perform +1, Ride -8, Stealth -8, Survival +2, Swim -5 </p><p><strong>Languages</strong>: Common</p><p></p><p><strong><u>FEATS</u></strong></p><p>Shield Focus, Weapon Focus (Bastard Sword), Heavy Armour Proficiency, Extra Channel</p><p></p><p><strong><u>RACIAL FEATURES</u></strong></p><p>+2 to STR, +1 Hit Point / Level, +1 Bonus Feat</p><p>Favored Class - Cleric</p><p></p><p><strong><u>TRAITS</u></strong></p><p>Birthmark, Reactionary</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p>Proficiency with Simple Weapons, Light and Medium Armour, Shields (not Tower), Bastard Sword (Favored Weapon)</p><p>Aura, Channel Energy 2d6 6/day, Spontaneous Healing</p><p></p><p><strong><u>DOMAIN</u></strong>: Glory</p><p><strong>Granted Powers</strong>: +2 Save to DC of Positive Channeled Energy against Undead, Touch of Glory 5/day</p><p></p><p><strong><u>SPELLCASTING</u></strong></p><p><strong>Caster Level</strong>: 3</p><p><strong>Concentration Check</strong> +5</p><p><strong>Save DC</strong> 12 + Spell Level</p><p><strong>Spells per Day</strong>: 3 Orisons, 2+1 x 1st, 1+1 x 2nd</p><p><strong>Common List</strong></p><p>- Orisons: Guidance, Stabilize, Virtue</p><p>- 1st Level: 2 x Bless + Shield of Faith</p><p>- 2nd Level: Sound Burst + Bless Weapon</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Wealth</strong>: 4 gp, 3 sp, 8 cp</p><p><strong>Magic Items</strong>: Ioun Torch, Scroll of Endure Elements, Scroll of Magic Weapon, Scroll of Bless Water</p><p><strong>Mundane Items</strong>: Banded Armour, Heavy Steel Shield, Masterwork Bastard Sword, Masterwork Backpack, 3 Javelins, Dagger, Explorer's Outift, Cleric's Vestments, Acid, Alchemist's Fire, Alchemical Solvent, Waterproof Bag, Adventurer's Sash, Bedroll, Crowbar, Flint + Steel, Waterskin, Whetstone, Grappling Hook, 100 ft. Silk Rope, Healer's Kit, Stoneworking Tools, Woodworking Tools</p><p></p><p><strong><u>ADVANCEMENT</u></strong></p><p><strong>3rd Level</strong>: Roll HP +2, Heal +1, Knowledge Religion +1, Spellcraft +1, Extra Channeling</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5696409, member: 1231"] [size=3][COLOR="RoyalBlue"][b]Brother Comoray[/b][/COLOR][/size] Human Crusader Cleric 3 Lawful Neutral [b][u]ABILITY SCORES[/u][/b] [b]STR[/b] 16 [b]DEX[/b] 10 [b]CON[/b] 14 [b]INT[/b] 10 [b]WIS[/b] 15 [b]CHA[/b] 13 [b][u]HP & DEFENSES[/u][/b] [b]HP[/b] 39 [b]AC[/b] 19 [b]Touch AC[/b] 10 [b]FF AC[/b] 19 [b]Fort Save[/b] +5 [b]Reflex Save[/b] +1 [b]Will Save[/b] +5 [b][u]ATTACKS[/u][/b] [b]Initiative[/b] +2 [b]Base Attack Bonus[/b] +2 [b]Combat Manuever Bonus[/b] +5 [b]Combat Maneuver Defense[/b] 15 [b][u]SKILLS[/u][/b] [b]Trained[/b]: Diplomacy +5, Heal +7, Knowledge (Religion) +5, Profession (Soldier) +6, Sense Motive +6, Spellcraft +5 [b]Untrained[/b]: Acrobatics -8, Appraise +0, Bluff +1, Climb -5, Craft +0, Disguise +1, Escape Artist +0, Handle Animal +1, Intimidate +1, Knowledge +0, Linguistics +0, Perform +1, Ride -8, Stealth -8, Survival +2, Swim -5 [b]Languages[/b]: Common [b][u]FEATS[/u][/b] Shield Focus, Weapon Focus (Bastard Sword), Heavy Armour Proficiency, Extra Channel [b][u]RACIAL FEATURES[/u][/b] +2 to STR, +1 Hit Point / Level, +1 Bonus Feat Favored Class - Cleric [b][u]TRAITS[/u][/b] Birthmark, Reactionary [b][u]CLASS FEATURES[/u][/b] Proficiency with Simple Weapons, Light and Medium Armour, Shields (not Tower), Bastard Sword (Favored Weapon) Aura, Channel Energy 2d6 6/day, Spontaneous Healing [b][u]DOMAIN[/u][/b]: Glory [b]Granted Powers[/b]: +2 Save to DC of Positive Channeled Energy against Undead, Touch of Glory 5/day [b][u]SPELLCASTING[/u][/b] [b]Caster Level[/b]: 3 [b]Concentration Check[/b] +5 [b]Save DC[/b] 12 + Spell Level [b]Spells per Day[/b]: 3 Orisons, 2+1 x 1st, 1+1 x 2nd [b]Common List[/b] - Orisons: Guidance, Stabilize, Virtue - 1st Level: 2 x Bless + Shield of Faith - 2nd Level: Sound Burst + Bless Weapon [b][u]EQUIPMENT[/u][/b] [b]Wealth[/b]: 4 gp, 3 sp, 8 cp [b]Magic Items[/b]: Ioun Torch, Scroll of Endure Elements, Scroll of Magic Weapon, Scroll of Bless Water [b]Mundane Items[/b]: Banded Armour, Heavy Steel Shield, Masterwork Bastard Sword, Masterwork Backpack, 3 Javelins, Dagger, Explorer's Outift, Cleric's Vestments, Acid, Alchemist's Fire, Alchemical Solvent, Waterproof Bag, Adventurer's Sash, Bedroll, Crowbar, Flint + Steel, Waterskin, Whetstone, Grappling Hook, 100 ft. Silk Rope, Healer's Kit, Stoneworking Tools, Woodworking Tools [b][u]ADVANCEMENT[/u][/b] [b]3rd Level[/b]: Roll HP +2, Heal +1, Knowledge Religion +1, Spellcraft +1, Extra Channeling [/QUOTE]
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