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<blockquote data-quote="Dr Simon" data-source="post: 5725034" data-attributes="member: 21938"><p><strong>Minions</strong></p><p></p><p>Basic stats for the two groups of soldiers. Thought I'd actually make use of a Lazy GM book. Feel free to customise around this theme, and I will PF-ize them.</p><p></p><p>[sblock=Penal Legion]</p><p>Penal Legion Survivor</p><p>Human War2: CR 1; Medium Humanoid (human); AL N</p><p>Abilities Str 12 (+1), Dex 13 (+1), Con 13 (+1), Int 10 (+0), Wis 9 (-1), Cha 8 (-1)</p><p>Initiative +1; Speed 30 ft.</p><p>Armour Class 13 (+1 Dex, +2 armour) touch 11, flat-footed 12</p><p>Saves Fortitude +4, Reflex 1, Will -1</p><p>Hit Points 13 (2d10+2)</p><p>BAB +2; CMB +3; CMD 14</p><p>Melee Spear +4 (1d8+1, crit. x3)</p><p>Melee Dagger +3 (1d4+1, crit. 19-20)</p><p>Ranged Light crossbow +3 (1d8, crit. 19-20, 80 ft.)</p><p>Point Blank Shot Light crossbow +4 (1d8+1, crit. 19-20, within 30 ft.)</p><p>SA None</p><p>SQ None</p><p>Skills: Intimidate +4, Jump +5, Listen +3, Ride +5, Spot +3, Survival +1</p><p>Feats: Point Blank Shot*, Weapon Focus (spear)</p><p>Languages: Common</p><p>Possessions: Leather armour, spear, dagger, light crossbow, 20 bolts</p><p></p><p>1 Janson - The Deserter</p><p>2 Dack - The Thief</p><p>3 Cassie - The Whore</p><p>4 Tye - The Murderer</p><p>[/sblock]</p><p></p><p>[sblock=House Dulat Soldier]</p><p>House Dulat Infantry</p><p>Human War1: CR 1/2; Medium Humanoid (human); AL N</p><p>Abilities Str 13 (+1), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 9 (-1), Cha 8 (-1)</p><p>Initiative +1; Speed 20 ft.</p><p>Armour Class 17 (+1 Dex, +5 armour, +1 shield) touch 11, flat-footed 16</p><p>Saves Fortitude +3, Reflex +1, Will -1</p><p>Hit Points 7 (1d10+1+1)</p><p>BAB +1; CMB +2; CMD 13</p><p>Melee Longsword +3 (1d8+1, crit. 19-20)</p><p>Melee Dagger +2 (1d4+1, crit. 19-20)</p><p>Ranged Longbow +3 (1d8, crit. x3, 100 ft.)</p><p>SA None</p><p>SQ None</p><p>Skills (armour -6): Craft (armourer) +4, Ride +5, Profession (soldier) +3</p><p>Feats: Weapon Focus (longbow), Weapon Focus (longsword)*</p><p>Languages: Common</p><p>Possessions: Chainmail, light steel shield, longsword, dagger, longbow, 20 arrows</p><p></p><p><strong>Infantry</strong></p><p>1 Uno - keen convert to Velshionne</p><p>2 Dewey - Profession (farmer)</p><p>3 Trey</p><p>4 Kwarto</p><p>5 Fyfe - speaks Dwarven (ddeptongue)</p><p>7 Setto - Distinguished defender</p><p>8 Otto</p><p>9 Nerfer - Profession (farmer)</p><p>10 Zane - friends with Fyfe</p><p></p><p><strong>Archers</strong></p><p>12 Deuce</p><p>13 Dryzen</p><p>14 Karant</p><p>15 Kans</p><p>17 Zeebenson</p><p>18 De Suite</p><p>19 Nonzen</p><p>20 Vanto</p><p></p><p><strong>Killed in Action</strong></p><p>6 Hexo</p><p>11 Alf</p><p>16 Saxon</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5725034, member: 21938"] [b]Minions[/b] Basic stats for the two groups of soldiers. Thought I'd actually make use of a Lazy GM book. Feel free to customise around this theme, and I will PF-ize them. [sblock=Penal Legion] Penal Legion Survivor Human War2: CR 1; Medium Humanoid (human); AL N Abilities Str 12 (+1), Dex 13 (+1), Con 13 (+1), Int 10 (+0), Wis 9 (-1), Cha 8 (-1) Initiative +1; Speed 30 ft. Armour Class 13 (+1 Dex, +2 armour) touch 11, flat-footed 12 Saves Fortitude +4, Reflex 1, Will -1 Hit Points 13 (2d10+2) BAB +2; CMB +3; CMD 14 Melee Spear +4 (1d8+1, crit. x3) Melee Dagger +3 (1d4+1, crit. 19-20) Ranged Light crossbow +3 (1d8, crit. 19-20, 80 ft.) Point Blank Shot Light crossbow +4 (1d8+1, crit. 19-20, within 30 ft.) SA None SQ None Skills: Intimidate +4, Jump +5, Listen +3, Ride +5, Spot +3, Survival +1 Feats: Point Blank Shot*, Weapon Focus (spear) Languages: Common Possessions: Leather armour, spear, dagger, light crossbow, 20 bolts 1 Janson - The Deserter 2 Dack - The Thief 3 Cassie - The Whore 4 Tye - The Murderer [/sblock] [sblock=House Dulat Soldier] House Dulat Infantry Human War1: CR 1/2; Medium Humanoid (human); AL N Abilities Str 13 (+1), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 9 (-1), Cha 8 (-1) Initiative +1; Speed 20 ft. Armour Class 17 (+1 Dex, +5 armour, +1 shield) touch 11, flat-footed 16 Saves Fortitude +3, Reflex +1, Will -1 Hit Points 7 (1d10+1+1) BAB +1; CMB +2; CMD 13 Melee Longsword +3 (1d8+1, crit. 19-20) Melee Dagger +2 (1d4+1, crit. 19-20) Ranged Longbow +3 (1d8, crit. x3, 100 ft.) SA None SQ None Skills (armour -6): Craft (armourer) +4, Ride +5, Profession (soldier) +3 Feats: Weapon Focus (longbow), Weapon Focus (longsword)* Languages: Common Possessions: Chainmail, light steel shield, longsword, dagger, longbow, 20 arrows [B]Infantry[/B] 1 Uno - keen convert to Velshionne 2 Dewey - Profession (farmer) 3 Trey 4 Kwarto 5 Fyfe - speaks Dwarven (ddeptongue) 7 Setto - Distinguished defender 8 Otto 9 Nerfer - Profession (farmer) 10 Zane - friends with Fyfe [B]Archers[/B] 12 Deuce 13 Dryzen 14 Karant 15 Kans 17 Zeebenson 18 De Suite 19 Nonzen 20 Vanto [B]Killed in Action[/B] 6 Hexo 11 Alf 16 Saxon [/sblock] [/QUOTE]
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