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A kingdon without magic can survive in a war against a magical one?
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<blockquote data-quote="I'm A Banana" data-source="post: 149654" data-attributes="member: 2067"><p><strong>Some New Mechanics</strong></p><p></p><p>This would actually be a ripe picking ground for the fruits of feats and PrC's that are designed as anti-magic.</p><p></p><p>Magic in D&D is pretty integral. Forgoing it entirely is nearly suicide. Of course, the humans have some abilities -- they're not usually born to the same tree-huggin' hippie idealism of the elves, for one. They can fight dirty and not feel bad about it. They probably have a technological advantage, especially if they've eschewed magic. They can also get allies -- humans, in most D&D worlds, are numerous enough that other races don't want to peeve them off...and maybe the dwarves would jump in on the Human's side, provided there's a good reason. They could always count on orcs and goblinoids for a bit of help, too.</p><p></p><p>But there are other ways. How do you beat a flying invisible fire-ball flingin' wizard? Guard dogs trained to sniff magic? Spies that let you know when they're comin'? Giant eagles and/or owls and/or bats that don't need sight to be able to knock things around?</p><p></p><p>Though, in the end, I see one big bonus: the humans, in this conflict, would have develloped anti-magical items and classes.</p><p></p><p>A feat that gives you, maybe, SR of 5 (able to be taken multipule times)?</p><p></p><p>A PrC that gives you SR as an ability?</p><p></p><p>A specific weapon or armor that dispells magic within a certain radius?</p><p></p><p>Specific creatures bred to sniff out magic and exterminate it?</p><p></p><p>Golems, which are nigh-indestructible with magic?</p><p></p><p>A feat that allows you to dispell magic?</p><p></p><p>Guard dogs or other animals bred to detect and alert the town of magic use?</p><p></p><p>The best way to fight magic is to develop mundane things that specifically destroy it. From the description, a PrC like the Forsaker in Masters of the Wild might not be a bad idea, or you may consider some sort of anti-magical paladin (detect magic instead of detect evil?) as a base class or PrC.</p><p></p><p>And consider alternate forms of magic. Clerical magic. Psionics. Though magic-like, they're not the same as elfish wizardry, and so could be OK.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 149654, member: 2067"] [b]Some New Mechanics[/b] This would actually be a ripe picking ground for the fruits of feats and PrC's that are designed as anti-magic. Magic in D&D is pretty integral. Forgoing it entirely is nearly suicide. Of course, the humans have some abilities -- they're not usually born to the same tree-huggin' hippie idealism of the elves, for one. They can fight dirty and not feel bad about it. They probably have a technological advantage, especially if they've eschewed magic. They can also get allies -- humans, in most D&D worlds, are numerous enough that other races don't want to peeve them off...and maybe the dwarves would jump in on the Human's side, provided there's a good reason. They could always count on orcs and goblinoids for a bit of help, too. But there are other ways. How do you beat a flying invisible fire-ball flingin' wizard? Guard dogs trained to sniff magic? Spies that let you know when they're comin'? Giant eagles and/or owls and/or bats that don't need sight to be able to knock things around? Though, in the end, I see one big bonus: the humans, in this conflict, would have develloped anti-magical items and classes. A feat that gives you, maybe, SR of 5 (able to be taken multipule times)? A PrC that gives you SR as an ability? A specific weapon or armor that dispells magic within a certain radius? Specific creatures bred to sniff out magic and exterminate it? Golems, which are nigh-indestructible with magic? A feat that allows you to dispell magic? Guard dogs or other animals bred to detect and alert the town of magic use? The best way to fight magic is to develop mundane things that specifically destroy it. From the description, a PrC like the Forsaker in Masters of the Wild might not be a bad idea, or you may consider some sort of anti-magical paladin (detect magic instead of detect evil?) as a base class or PrC. And consider alternate forms of magic. Clerical magic. Psionics. Though magic-like, they're not the same as elfish wizardry, and so could be OK. [/QUOTE]
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