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A kingdon without magic can survive in a war against a magical one?
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<blockquote data-quote="Reynard" data-source="post: 149767" data-attributes="member: 467"><p>I just recently ran a similar scenario, in which a Steam Powered state of religous zealots (no divine magic though) with access to alchemical anti-magic and firearms invaded a magic heavy, but much smaller nation. The PCs, all about 12th level representing various classes, most with spell casting abilities, were the front line of defense for the small nation. the zealots never stood a chance.</p><p></p><p>Between divination and teleport, the magical PCs were able to be everywhere at once. I set up a timeline in which the zealots were performing a three pronged attack: a zepplin to bomb their capital, a n armada to rain death upon their port city, and an army to crush them. The PCs were to be involved in the first two, which would allow me to judeg how the "big battle" might go.</p><p></p><p>Even with hordes of 3rd to 5th level wariors with guns, led by true fighters, the enemy was sorely overmatched. High level, magic using PCs are sick. And it is not all in high level spells. It is amazing how quickly Shape Wood can sink a ship. The PCs destroyed the zepplin before it got close, sunk nearly every ship in the armada (and those they did not sink they caught up in maelstorms -- using the cleric spell Control Water) and killed troops by the dozen.</p><p></p><p>I came away from it all realizing that D&D, at higher leels, does indeed emulate Heroic fiction such as the Illiad and the Odessey. </p><p></p><p>Granted, attacking a zepplin or a number of ships on the open seas is a more isolated situation that running onto a battlefield against hundreds or thouands of soldiers. So in a land war, the technologically advanced humans might have a higher degree of success.</p><p></p><p>Next time, the zealots will have God on their side and may actually win a fight...</p></blockquote><p></p>
[QUOTE="Reynard, post: 149767, member: 467"] I just recently ran a similar scenario, in which a Steam Powered state of religous zealots (no divine magic though) with access to alchemical anti-magic and firearms invaded a magic heavy, but much smaller nation. The PCs, all about 12th level representing various classes, most with spell casting abilities, were the front line of defense for the small nation. the zealots never stood a chance. Between divination and teleport, the magical PCs were able to be everywhere at once. I set up a timeline in which the zealots were performing a three pronged attack: a zepplin to bomb their capital, a n armada to rain death upon their port city, and an army to crush them. The PCs were to be involved in the first two, which would allow me to judeg how the "big battle" might go. Even with hordes of 3rd to 5th level wariors with guns, led by true fighters, the enemy was sorely overmatched. High level, magic using PCs are sick. And it is not all in high level spells. It is amazing how quickly Shape Wood can sink a ship. The PCs destroyed the zepplin before it got close, sunk nearly every ship in the armada (and those they did not sink they caught up in maelstorms -- using the cleric spell Control Water) and killed troops by the dozen. I came away from it all realizing that D&D, at higher leels, does indeed emulate Heroic fiction such as the Illiad and the Odessey. Granted, attacking a zepplin or a number of ships on the open seas is a more isolated situation that running onto a battlefield against hundreds or thouands of soldiers. So in a land war, the technologically advanced humans might have a higher degree of success. Next time, the zealots will have God on their side and may actually win a fight... [/QUOTE]
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