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Character Builds & Optimization
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<blockquote data-quote="eamon" data-source="post: 5524614" data-attributes="member: 51942"><p>There's one important choice to make before you do anything else: look at the multiclass feats and consider which ones you might be interested in. These determine what you tertiary stat distribution needs to be.</p><p></p><p>If you don't want to multiclass, dump everything but cha and int - investing in other stats will generally cost quite a few point-buy points yet delivery <em>very</em> little.</p><p></p><p>Multiclassing options include paladin (str 13) for training in religion and the very nice paladin mark. You've already discovered the rogue (though that's MP2) -but MP2 also contains a warlord entry feat resourceful leader that's rather nice and has no prereqs (for you, anyhow) . In Arcane Power there's a Sorcerer multiclass that grants resist 5 to a damage type, also Str13 requirement. Fey Pact Warlock grants eyebite, which works hilariously well with the paladin's mark. I like the encounter-long damage bonus the barbarian multiclass grants, but that costs Str13 and Con13, which is too steep. The Ranger is an easy two-round hunters quarry, should you want that.</p><p></p><p>You also want to decide whether you'll use any weapon powers. I think at low level it's very worth it not to try to do too much at once; but if you want to use weapon powers, you'll need arcane implement proficiency or a songblade (assuming multiclass swordmage is out, anyhow...)</p><p></p><p>So, my recommendation is Cha 19, Int 17, Str 13 (post racial), or if you don't like odd stats, Cha 18, Int 18, Str 13 - that leaves plenty of multiclass options, and you've focused your point-buy points on 3 defenses.</p></blockquote><p></p>
[QUOTE="eamon, post: 5524614, member: 51942"] There's one important choice to make before you do anything else: look at the multiclass feats and consider which ones you might be interested in. These determine what you tertiary stat distribution needs to be. If you don't want to multiclass, dump everything but cha and int - investing in other stats will generally cost quite a few point-buy points yet delivery [I]very[/I] little. Multiclassing options include paladin (str 13) for training in religion and the very nice paladin mark. You've already discovered the rogue (though that's MP2) -but MP2 also contains a warlord entry feat resourceful leader that's rather nice and has no prereqs (for you, anyhow) . In Arcane Power there's a Sorcerer multiclass that grants resist 5 to a damage type, also Str13 requirement. Fey Pact Warlock grants eyebite, which works hilariously well with the paladin's mark. I like the encounter-long damage bonus the barbarian multiclass grants, but that costs Str13 and Con13, which is too steep. The Ranger is an easy two-round hunters quarry, should you want that. You also want to decide whether you'll use any weapon powers. I think at low level it's very worth it not to try to do too much at once; but if you want to use weapon powers, you'll need arcane implement proficiency or a songblade (assuming multiclass swordmage is out, anyhow...) So, my recommendation is Cha 19, Int 17, Str 13 (post racial), or if you don't like odd stats, Cha 18, Int 18, Str 13 - that leaves plenty of multiclass options, and you've focused your point-buy points on 3 defenses. [/QUOTE]
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