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A Lonely Path: a Shackled City Story Hour (the old version, see last post)
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<blockquote data-quote="Solarious" data-source="post: 2814048" data-attributes="member: 27346"><p>Chapter Three, Part Two (Reader's edit: Three)</p><p></p><p></p><p>OOC - Thanks, Crusade, for your comments. We'll see if she survives... Her periapt of wound closure should be helpful, and hopefully the quick levelling and extra items will help make up for the challenges.</p><p></p><p>Now let's take a look behind that illusory wall...</p><p></p><p>Abrina passed through the wall without difficulty, her sunrod revealing two familiar circular doors in the center of the walls on either side of the room. Carved into the opposite wall was a large map with lines that glowed faintly, showing various interconnected rooms and corridors. The passageways outlined on the wall map were the same as those on her own, revealing no secret passageways that Ghelve had hinted at, nor the methods to bypass whatever traps sealed the gear doors.</p><p></p><p>With a sigh, Abrina returned to the hallway through the illusionary wall and bypassed the pit trap. Gingerly, she slowly made her way to the opposite end of the hall, aware and ready for any other pits that might appear beneath her. When she reached the section of floor just before the two doors at the end, she inched along the wall to be safe. Coming to the stone wall, she lifted a hand and half-expected it to slip through the surface as she touched it.</p><p></p><p>Her hand fell upon solid stone.</p><p></p><p>She traced the outline of the mortared stones with one finger, pleading to Ninurta that there was a secret way. The children were down here in this forgotten enclave, somewhere. She did not want to risk the doors and become a permanent resident here, herself. Nor did she want to hazard the crudely made tunnels where skulking creatures lurked. Abrina would, of course, if it came to it, but she prayed that she would not have to.</p><p></p><p>The stone did not magically reveal any hidden passage, and Abrina dropped her hand in defeat.</p><p>OOC - Casts guidance. Search check +1 (0 ranks, -1 int, +1 guidance) against DC 20: rolled 5, failure.</p><p>Abrina turned back down the hall, again avoiding the area near the two gear doors, and retraced her steps back to the room with the gnome masks.</p><p></p><p>The door remained ajar, just as Abrina had left it. She peered into the dark room and saw it just as she had left it: the denizens had not yet discovered the deaths of the creatures. She still had time to find the tall one with the set of keys, and the creature was down one of the tunnels. Abrina stepped into the room and breathed deeply. If none had yet detected her presence, she might have a chance to find the keys unheard and unseen.</p><p></p><p>Standing before the tunnel, Abrina slowly removed her armor, shield, and bow laying them carefully against the wall. She discarded her spear, as well, considering it to awkward to yield within the confines of the tunnel. She removed the dagger from her belt and grasped it firmly as she ducked her head and entered the tunnel, crawling over the corpse of the tall one. After two intersections she reached another room, barely lit, and Abrina peered from her crawlspace.</p><p>OOC - Flip coin to determine right/left: heads, west. Second turn: heads, west. Move Silently check +1 (0 ranks, +1 Dex) against DC -1: success.</p><p>Dead rats, burnt tindertwigs, and bits of broken stone littered the floor of the room whose only furnishings included a cot against the northeast wall and a wooden chest bearing a dented lantern. The lantern was lit, but barely enought light escaped through its shutters to illuminate the room. Across from the tunnel was a familiar round door. On the cot was a cloak encasing the form of a tall one, sleeping.</p><p></p><p>Abrina lowered herself to the rubble-strewn floor and slowly approached the creature. As it slept, she removed a length of rope from her pack, cutting off a piece a few feet in length, and placed them on the cot next to the sleeping creature. Abrina took a deep breath and lowered the dagger to the creature's neck, a hairsbreadth away, and clamped her other hand on the creature's mouth.</p><p></p><p>"Wake up," she hissed as the pale eyes of the creature shot open. "Wake up, you miserable creature, and don't struggle or your life is mine." She pressed the dagger against the rapidly whitening skin so the creature could feel the touch of cold steel. It froze.</p><p></p><p>Abrina could not be sure if it understood her words, but it knew it was at her mercy. She flicked her eyes to the rope at the creature's side.</p><p></p><p>"Now, take that rope and gag yourself. Tightly."</p><p></p><p>She saw no recognition in the creature's pale face, so she nodded to the rope a second time. Slowly, it reached a hand over and grabbed the rope. Keeping her hand across its mouth, she motioned for it to place the rope in her hand's place.</p><p></p><p>Slowly, the creature followed her pantomimed directions, placing the rope into its own mouth and tying it in a knot behind its head. Abrina stepped back, keeping her eyes upon the creature and holding the dagger threateningly she picked up the remaining rope and bound its hands. Satisfied it was not capable of attacking her or calling for help, she rummaged through its possessions, discovering a small stone with jagged carvings and a silver ring with three keys. She clenched the keys in triumph.</p><p></p><p>"You won't be kidnapping any more children now, you skulk," she said.</p><p></p><p>The bound creature could do nothing but stare blankly at her.</p></blockquote><p></p>
[QUOTE="Solarious, post: 2814048, member: 27346"] Chapter Three, Part Two (Reader's edit: Three) OOC - Thanks, Crusade, for your comments. We'll see if she survives... Her periapt of wound closure should be helpful, and hopefully the quick levelling and extra items will help make up for the challenges. Now let's take a look behind that illusory wall... Abrina passed through the wall without difficulty, her sunrod revealing two familiar circular doors in the center of the walls on either side of the room. Carved into the opposite wall was a large map with lines that glowed faintly, showing various interconnected rooms and corridors. The passageways outlined on the wall map were the same as those on her own, revealing no secret passageways that Ghelve had hinted at, nor the methods to bypass whatever traps sealed the gear doors. With a sigh, Abrina returned to the hallway through the illusionary wall and bypassed the pit trap. Gingerly, she slowly made her way to the opposite end of the hall, aware and ready for any other pits that might appear beneath her. When she reached the section of floor just before the two doors at the end, she inched along the wall to be safe. Coming to the stone wall, she lifted a hand and half-expected it to slip through the surface as she touched it. Her hand fell upon solid stone. She traced the outline of the mortared stones with one finger, pleading to Ninurta that there was a secret way. The children were down here in this forgotten enclave, somewhere. She did not want to risk the doors and become a permanent resident here, herself. Nor did she want to hazard the crudely made tunnels where skulking creatures lurked. Abrina would, of course, if it came to it, but she prayed that she would not have to. The stone did not magically reveal any hidden passage, and Abrina dropped her hand in defeat. OOC - Casts guidance. Search check +1 (0 ranks, -1 int, +1 guidance) against DC 20: rolled 5, failure. Abrina turned back down the hall, again avoiding the area near the two gear doors, and retraced her steps back to the room with the gnome masks. The door remained ajar, just as Abrina had left it. She peered into the dark room and saw it just as she had left it: the denizens had not yet discovered the deaths of the creatures. She still had time to find the tall one with the set of keys, and the creature was down one of the tunnels. Abrina stepped into the room and breathed deeply. If none had yet detected her presence, she might have a chance to find the keys unheard and unseen. Standing before the tunnel, Abrina slowly removed her armor, shield, and bow laying them carefully against the wall. She discarded her spear, as well, considering it to awkward to yield within the confines of the tunnel. She removed the dagger from her belt and grasped it firmly as she ducked her head and entered the tunnel, crawling over the corpse of the tall one. After two intersections she reached another room, barely lit, and Abrina peered from her crawlspace. OOC - Flip coin to determine right/left: heads, west. Second turn: heads, west. Move Silently check +1 (0 ranks, +1 Dex) against DC -1: success. Dead rats, burnt tindertwigs, and bits of broken stone littered the floor of the room whose only furnishings included a cot against the northeast wall and a wooden chest bearing a dented lantern. The lantern was lit, but barely enought light escaped through its shutters to illuminate the room. Across from the tunnel was a familiar round door. On the cot was a cloak encasing the form of a tall one, sleeping. Abrina lowered herself to the rubble-strewn floor and slowly approached the creature. As it slept, she removed a length of rope from her pack, cutting off a piece a few feet in length, and placed them on the cot next to the sleeping creature. Abrina took a deep breath and lowered the dagger to the creature's neck, a hairsbreadth away, and clamped her other hand on the creature's mouth. "Wake up," she hissed as the pale eyes of the creature shot open. "Wake up, you miserable creature, and don't struggle or your life is mine." She pressed the dagger against the rapidly whitening skin so the creature could feel the touch of cold steel. It froze. Abrina could not be sure if it understood her words, but it knew it was at her mercy. She flicked her eyes to the rope at the creature's side. "Now, take that rope and gag yourself. Tightly." She saw no recognition in the creature's pale face, so she nodded to the rope a second time. Slowly, it reached a hand over and grabbed the rope. Keeping her hand across its mouth, she motioned for it to place the rope in her hand's place. Slowly, the creature followed her pantomimed directions, placing the rope into its own mouth and tying it in a knot behind its head. Abrina stepped back, keeping her eyes upon the creature and holding the dagger threateningly she picked up the remaining rope and bound its hands. Satisfied it was not capable of attacking her or calling for help, she rummaged through its possessions, discovering a small stone with jagged carvings and a silver ring with three keys. She clenched the keys in triumph. "You won't be kidnapping any more children now, you skulk," she said. The bound creature could do nothing but stare blankly at her. [/QUOTE]
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