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A Lonely Path: a Shackled City Story Hour (the old version, see last post)
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<blockquote data-quote="Solarious" data-source="post: 2814068" data-attributes="member: 27346"><p>Chapter Three, Part Four (Reader's edit: Part Five)</p><p></p><p></p><p>OOC - Abrina has enough experience to level up a second time, to 3rd-level, but I think it would be a bit much for that to happen twice in one day. I will try to work it so that she levels up only overnight.</p><p>The heavy rains of the previous nights had washed the filth and the smoke from the air, leaving the sky a deep, brilliant blue and the cool morning air crisp and clean. A smattering of clouds dotted the sky and raced above the cauldron of the volcano, throwing huge areas of the city into shadow to emerge just as quickly into the bright sunlight.</p><p></p><p>Abrina was well rested and fully healed, empowered with the blessings of Ninurta and ready to face the challenges of the day.</p><p></p><p>She tested the door to Ghelve's Locks, which remained locked from the previous day. No watch guards stood outside and Abrina assumed she had arrived in time to continue her own investigations and reach the children. She removed the key from within her robes and slid it into the lock, satisfied to hear the resulting click.</p><p></p><p>Removing the key, Abrina shut the door gently behind her, ducked through the hanging curtain, and entered the secret door. No camouflaged creatures attacked, and she hoped that none would. Without activating a sunrod, she crept down the staircase in silence and without light.</p><p></p><p>She entered the room with the slight breeze and giggling voices, and she saw the faint glimmer of light coming from the crack in the gear door of the room were she had battled the two tall ones the day before. She could make out two distinct voices within the room, speaking to each other in a strange, unknown language filled with hisses and harsh consonants. As she walked toward the room, the voices suddenly fell quiet.</p><p></p><p>Abrina froze in place within the darkness, the rustling of leaves covering the sound of her breathing. After a few moments, the creatures resumed their conversation and Abrina relaxed.</p><p>OOC - Move Silently check +1 (0 ranks, +1 Dex) against DC 12 (rolled 11, -1 Wis, +2 aware): rolled 13, success.</p><p>Slowly, she drew her shortbow and retrieved an arrow, nocking it against the string as she slowly stepped forward, keeping to the enveloping darkness, until she could see into the room. The two creatures were standing, with rapiers already drawn, just within view of the door. As she drew back the arrow, one glanced out the door, toward her, and stopped in mid-sentence, eyes widening.</p><p>OOC - Hide check +1 (0 ranks, +1 Dex) against DC 5 (rolled 6, -1 Wis, -2 20 ft., +2 aware): rolled 3, failure.</p><p>Her heart thudded in her chest as adrenaline surged through her system, and Abrina let the arrow fly.</p><p>OOC - No surprise round. Abrina's initiative +1: rolled 3. Skulks' initiative +2: rolled 21.</p><p>Skulk's move out of view. Abrina attacks without a visible target.</p><p>The two creatures dodged in opposite directions, avoiding the arrow that hit the opposite wall, and disappeared from sight. Cursing her luck she dropped her bow and drew her spear as she ran into the room, wincing as she passed through the door expecting an attack from either side. To her surprise, neither of the creatures remained, but both had managed to escape, one through each of the tunnels. Making a snap decision, Abrina scooped up the used sunrod from the floor and charged into the closest tunnel.</p><p>OOC - Flip coin to determine right/left. Heads, south.</p><p>Abrina squeezed into the tunnel and abruptly found herself facing the familiar fork in the passage without knowing which direction the creature took. With a frustrated growl, she crawled through the cramped tunnel to find it come to a a dead-end and rise upward, with a cone of light illuminating the stone.</p><p>OOC - Flip coin to determine right/left. Tails, east.</p><p>Abrina climbed the sloping tunnel, and when she neared the edge and looked up she was startled to find another of the tall ones waiting for her with a crossbow pointed directly at her.</p><p></p><p>Abrina did not see the creature pull the trigger, or the bolt speed toward her, but she instantly felt the jarring pain in her left shoulder and the thick, warm blood that began to seep into her robe. Without glancing at the bolt sticking out of her muscle, she gripped the spear in her other hand and with a loud cry launched it at the creature.</p><p></p><p>The smile of victory on the face of the tall one evaporated in a split second as the spear penetrated its chest and the creature stumbled backward from view and collapsed against a wall.</p><p>OOC - Abrina's initiative +1: rolled 18. Skulk's initiative +2: rolled 18. Skulk has higher Dex.</p><p>Skulk attacks +3 (bab +1, Dex +2) against AC 17 (flat-footed): rolled 22, critical hit, 9 damage. Abrina at 5 hp. Abrina attacks +2 against AC 12: rolled 22, critical hit, 20 damage. Skulk at -9 hp.</p><p>Abrina struggled over the lip of the tunnel to find herself in a small, closet-sized room. She grasped the bolt in her shoulder and with a gasp of pain she wrenched it out, feeling woozy as a rush of blood spilled down her arm. Taking deep, heaving breaths, she called upon Ninurta's favor.</p><p>OOC - Spontaneously casts cure light wounds in place of magic weapon: rolled 8. Abrina at 13 hp. </p><p>Abrina put her back against the wall as she recovered, the dead tall one across from her lying in a spreading pool of its own gray blood. She raised the sunrod and surveyed her surroundings and noticed an etched outline of a door in one wall. Abrina scrambled for the map she still carried and found that she was in a small, hidden room off the side of a much larger chamber.</p><p></p><p>It seemed she had found another way.</p></blockquote><p></p>
[QUOTE="Solarious, post: 2814068, member: 27346"] Chapter Three, Part Four (Reader's edit: Part Five) OOC - Abrina has enough experience to level up a second time, to 3rd-level, but I think it would be a bit much for that to happen twice in one day. I will try to work it so that she levels up only overnight. The heavy rains of the previous nights had washed the filth and the smoke from the air, leaving the sky a deep, brilliant blue and the cool morning air crisp and clean. A smattering of clouds dotted the sky and raced above the cauldron of the volcano, throwing huge areas of the city into shadow to emerge just as quickly into the bright sunlight. Abrina was well rested and fully healed, empowered with the blessings of Ninurta and ready to face the challenges of the day. She tested the door to Ghelve's Locks, which remained locked from the previous day. No watch guards stood outside and Abrina assumed she had arrived in time to continue her own investigations and reach the children. She removed the key from within her robes and slid it into the lock, satisfied to hear the resulting click. Removing the key, Abrina shut the door gently behind her, ducked through the hanging curtain, and entered the secret door. No camouflaged creatures attacked, and she hoped that none would. Without activating a sunrod, she crept down the staircase in silence and without light. She entered the room with the slight breeze and giggling voices, and she saw the faint glimmer of light coming from the crack in the gear door of the room were she had battled the two tall ones the day before. She could make out two distinct voices within the room, speaking to each other in a strange, unknown language filled with hisses and harsh consonants. As she walked toward the room, the voices suddenly fell quiet. Abrina froze in place within the darkness, the rustling of leaves covering the sound of her breathing. After a few moments, the creatures resumed their conversation and Abrina relaxed. OOC - Move Silently check +1 (0 ranks, +1 Dex) against DC 12 (rolled 11, -1 Wis, +2 aware): rolled 13, success. Slowly, she drew her shortbow and retrieved an arrow, nocking it against the string as she slowly stepped forward, keeping to the enveloping darkness, until she could see into the room. The two creatures were standing, with rapiers already drawn, just within view of the door. As she drew back the arrow, one glanced out the door, toward her, and stopped in mid-sentence, eyes widening. OOC - Hide check +1 (0 ranks, +1 Dex) against DC 5 (rolled 6, -1 Wis, -2 20 ft., +2 aware): rolled 3, failure. Her heart thudded in her chest as adrenaline surged through her system, and Abrina let the arrow fly. OOC - No surprise round. Abrina's initiative +1: rolled 3. Skulks' initiative +2: rolled 21. Skulk's move out of view. Abrina attacks without a visible target. The two creatures dodged in opposite directions, avoiding the arrow that hit the opposite wall, and disappeared from sight. Cursing her luck she dropped her bow and drew her spear as she ran into the room, wincing as she passed through the door expecting an attack from either side. To her surprise, neither of the creatures remained, but both had managed to escape, one through each of the tunnels. Making a snap decision, Abrina scooped up the used sunrod from the floor and charged into the closest tunnel. OOC - Flip coin to determine right/left. Heads, south. Abrina squeezed into the tunnel and abruptly found herself facing the familiar fork in the passage without knowing which direction the creature took. With a frustrated growl, she crawled through the cramped tunnel to find it come to a a dead-end and rise upward, with a cone of light illuminating the stone. OOC - Flip coin to determine right/left. Tails, east. Abrina climbed the sloping tunnel, and when she neared the edge and looked up she was startled to find another of the tall ones waiting for her with a crossbow pointed directly at her. Abrina did not see the creature pull the trigger, or the bolt speed toward her, but she instantly felt the jarring pain in her left shoulder and the thick, warm blood that began to seep into her robe. Without glancing at the bolt sticking out of her muscle, she gripped the spear in her other hand and with a loud cry launched it at the creature. The smile of victory on the face of the tall one evaporated in a split second as the spear penetrated its chest and the creature stumbled backward from view and collapsed against a wall. OOC - Abrina's initiative +1: rolled 18. Skulk's initiative +2: rolled 18. Skulk has higher Dex. Skulk attacks +3 (bab +1, Dex +2) against AC 17 (flat-footed): rolled 22, critical hit, 9 damage. Abrina at 5 hp. Abrina attacks +2 against AC 12: rolled 22, critical hit, 20 damage. Skulk at -9 hp. Abrina struggled over the lip of the tunnel to find herself in a small, closet-sized room. She grasped the bolt in her shoulder and with a gasp of pain she wrenched it out, feeling woozy as a rush of blood spilled down her arm. Taking deep, heaving breaths, she called upon Ninurta's favor. OOC - Spontaneously casts cure light wounds in place of magic weapon: rolled 8. Abrina at 13 hp. Abrina put her back against the wall as she recovered, the dead tall one across from her lying in a spreading pool of its own gray blood. She raised the sunrod and surveyed her surroundings and noticed an etched outline of a door in one wall. Abrina scrambled for the map she still carried and found that she was in a small, hidden room off the side of a much larger chamber. It seemed she had found another way. [/QUOTE]
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