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A Look Inside The Marvel Multiverse RPG Playtest Edition
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<blockquote data-quote="Jer" data-source="post: 8610214" data-attributes="member: 19857"><p>I will say that on reading it a bit I think they're going for a D&D vibe intentionally. Both in presentation and in system. It looks like they looked at more narrative approaches to supers games and said "nope, we want something more D&D-like" and intentionally went down that path tho, rather than just doing it blindly.</p><p></p><p>But definitely not Champions - in fact I'd say it's the opposite of Champions in philosophy. Especially in character creation where it feels like they're going for a D&D-style race/class/background combo of "picks" that give you a framework for your character rather than a point-buy system. One good lesson that he may have learned from BNW is that having a single template for a character is kind of boring - having multiple "templates" to apply at character creation gives you some choice without the overwhelming choices of a pure point-buy system. D&D 5e does this really well for new players IMO, and the character creation in the Marvel game is looking like it's trying to do something similar.</p><p></p><p>That said - anyone looking for a game that is more like Cortex or Masks or even Icons than D&D is I think not going to find this all that interesting except maybe as a curiosity. This might be the most D&D-inspired superhero RPG I've seen that isn't explicitly one of those 3e OGL attempts at turning out a D&D superhero game. I think it was designed to be easy for 5e groups to pick up and use (especially with some changes to presentation) so other than the dice mechanic there's not really anything terribly novel in it.</p></blockquote><p></p>
[QUOTE="Jer, post: 8610214, member: 19857"] I will say that on reading it a bit I think they're going for a D&D vibe intentionally. Both in presentation and in system. It looks like they looked at more narrative approaches to supers games and said "nope, we want something more D&D-like" and intentionally went down that path tho, rather than just doing it blindly. But definitely not Champions - in fact I'd say it's the opposite of Champions in philosophy. Especially in character creation where it feels like they're going for a D&D-style race/class/background combo of "picks" that give you a framework for your character rather than a point-buy system. One good lesson that he may have learned from BNW is that having a single template for a character is kind of boring - having multiple "templates" to apply at character creation gives you some choice without the overwhelming choices of a pure point-buy system. D&D 5e does this really well for new players IMO, and the character creation in the Marvel game is looking like it's trying to do something similar. That said - anyone looking for a game that is more like Cortex or Masks or even Icons than D&D is I think not going to find this all that interesting except maybe as a curiosity. This might be the most D&D-inspired superhero RPG I've seen that isn't explicitly one of those 3e OGL attempts at turning out a D&D superhero game. I think it was designed to be easy for 5e groups to pick up and use (especially with some changes to presentation) so other than the dice mechanic there's not really anything terribly novel in it. [/QUOTE]
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