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A Magic: The Gathering RP?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7143080" data-attributes="member: 19675"><p>I think I figured out the bones of how to make M:tG "oppositional color" magic work in HERO as campaign-specific rules.</p><p></p><p>Step 1: figure out & enumerate all of the strengths a particular color has. Obvious examples would be mind-affecting powers for Blue, direct damage for Red, protection for White, necromantic/NND for Black, creature summoning for Green.</p><p></p><p>Step 2: any power designed solely within one color's strengths would get a free 1/4 "disadvantage" cost break. So something like 5 points of a force field power as a White spell would cost 4 points because "protection" is a specialty of White magic. </p><p></p><p>Step 3: any power that has mixed (non-oppositional) mana costs or is designed for a non-oppositional color would be normally priced. So something like 5 points of a force field power as a White/Green mixed mana spell or as a Blue spell would cost 5 points. </p><p></p><p>Step 4: any power that contains any oppositional mana costs or is wholly of an oppositional color is treated as needing a 1/4 power "advantage" penalty. So a Black or Red force field would cost 6 points per 5 points of the active power.</p><p></p><p>Step 5: any power within a color's specialty being created as an artifact will also have that 1/4 penalty built in.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7143080, member: 19675"] I think I figured out the bones of how to make M:tG "oppositional color" magic work in HERO as campaign-specific rules. Step 1: figure out & enumerate all of the strengths a particular color has. Obvious examples would be mind-affecting powers for Blue, direct damage for Red, protection for White, necromantic/NND for Black, creature summoning for Green. Step 2: any power designed solely within one color's strengths would get a free 1/4 "disadvantage" cost break. So something like 5 points of a force field power as a White spell would cost 4 points because "protection" is a specialty of White magic. Step 3: any power that has mixed (non-oppositional) mana costs or is designed for a non-oppositional color would be normally priced. So something like 5 points of a force field power as a White/Green mixed mana spell or as a Blue spell would cost 5 points. Step 4: any power that contains any oppositional mana costs or is wholly of an oppositional color is treated as needing a 1/4 power "advantage" penalty. So a Black or Red force field would cost 6 points per 5 points of the active power. Step 5: any power within a color's specialty being created as an artifact will also have that 1/4 penalty built in. [/QUOTE]
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