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General Tabletop Discussion
*Dungeons & Dragons
A matter of weapons
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<blockquote data-quote="Hillsy7" data-source="post: 6997156" data-attributes="member: 6689191"><p>I posted on this recently.....largely because I started a heavily reflavoured game and just let people reskin any weapon as long as it fitted thematically.....so I tried to come up with a table, which I managed to get to work for almost every weapon and property.</p><p></p><p>You start at 0</p><p>Add 1 for positive damage attirbutes: Heavy, 2 handed, loading, martial</p><p>Subtract 0.5 for every beneficial attribute: finesse (uses dex, this includes bows), reach, light, thrown, ranged.</p><p>Double it and add 6. If the number is odd, round up for martial weapons, down for simple weapon.</p><p>This is your new dice size (minimum d4).</p><p>If it is neither light, nor 2 handed, add versatile for free.</p><p>Choose a damage type.</p><p></p><p>Using this method you can almost recreate almost every weapon in the phb (trident, blowgun, and handaxe are excepitions I think). This allows the player to choose any weapon concept, and then apply whatever benefits seem appropriate. So you want to throw shoes? Add thrown...gives you a total of -0.5, double to -1. Add 6. Round down as its simple. Voila! You have a thrown bludgeoning weapon that does 1d4 and works off STR. Want to design a superior fighting shoe? Then just add the martial and ranged properties. Dice size in incresed to a d6 and you have increased range.</p><p></p><p>This frees up players to just build the concept, then work with the DM to create the weapon they want that matches the concept without having to always choose a rapier, and never pick a flail.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 6997156, member: 6689191"] I posted on this recently.....largely because I started a heavily reflavoured game and just let people reskin any weapon as long as it fitted thematically.....so I tried to come up with a table, which I managed to get to work for almost every weapon and property. You start at 0 Add 1 for positive damage attirbutes: Heavy, 2 handed, loading, martial Subtract 0.5 for every beneficial attribute: finesse (uses dex, this includes bows), reach, light, thrown, ranged. Double it and add 6. If the number is odd, round up for martial weapons, down for simple weapon. This is your new dice size (minimum d4). If it is neither light, nor 2 handed, add versatile for free. Choose a damage type. Using this method you can almost recreate almost every weapon in the phb (trident, blowgun, and handaxe are excepitions I think). This allows the player to choose any weapon concept, and then apply whatever benefits seem appropriate. So you want to throw shoes? Add thrown...gives you a total of -0.5, double to -1. Add 6. Round down as its simple. Voila! You have a thrown bludgeoning weapon that does 1d4 and works off STR. Want to design a superior fighting shoe? Then just add the martial and ranged properties. Dice size in incresed to a d6 and you have increased range. This frees up players to just build the concept, then work with the DM to create the weapon they want that matches the concept without having to always choose a rapier, and never pick a flail. [/QUOTE]
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