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A matter of weapons
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<blockquote data-quote="Derren" data-source="post: 6997247" data-attributes="member: 2518"><p>And why did the NPC use scimitars? Where did he learn to get good with them?</p><p></p><p></p><p>Longswords are harder to make than shortswords. Once the Romans figured out how to make them they switched over to longswords. And curved weapons are better from horseback so arabs used them more as they came from a nomadic background. Axes are also more easy to create than swords and require less metal but also are less versatile. So you use them when you can't make good swords in masses. But as all this does not factor into D&D combat highest DPR it is. The principle behind it is the same.</p><p></p><p></p><p>It matters when its a difference between wounded or dead. Just being poked by a dagger doesn't automatically kill. You need to get through armor (something the dagger was actually better in than the sword) and hit a vital organ.</p><p></p><p></p><p>Do you know anything about weapons at all? Because it doesn't look like it. In real life armies constantly switched weapons based on the enemy. When heavy armor became more common armies switched to hammers and bodkin arrows etc.</p><p>That is realism instead of choosing a weapon because it looks nice.</p></blockquote><p></p>
[QUOTE="Derren, post: 6997247, member: 2518"] And why did the NPC use scimitars? Where did he learn to get good with them? Longswords are harder to make than shortswords. Once the Romans figured out how to make them they switched over to longswords. And curved weapons are better from horseback so arabs used them more as they came from a nomadic background. Axes are also more easy to create than swords and require less metal but also are less versatile. So you use them when you can't make good swords in masses. But as all this does not factor into D&D combat highest DPR it is. The principle behind it is the same. It matters when its a difference between wounded or dead. Just being poked by a dagger doesn't automatically kill. You need to get through armor (something the dagger was actually better in than the sword) and hit a vital organ. Do you know anything about weapons at all? Because it doesn't look like it. In real life armies constantly switched weapons based on the enemy. When heavy armor became more common armies switched to hammers and bodkin arrows etc. That is realism instead of choosing a weapon because it looks nice. [/QUOTE]
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